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| ===99 opponents defeated=== | | ===99 opponents defeated=== |
| Right Before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op). | | Right Before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op). |
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| ==Known Strategies==
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| {{cleanup}}
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| ===Kirby===
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| Keep using the [[Final Cutter]] on the Fighting Wire Frames while standing on the edge of the stage. This means that you hit anyone on the floor, and those on the left-half, or right-half of the second floor of platforms. Against the last frame use the stone attack, because the frames will not run away from it. You might have to switch sides once or twice when the frames get stuck on the second floor platforms (at about 50 and 75). Note that if you do get hit (and you probably will) and you're not as close to the edge, you can still steer slightly back to the edge with the Final Cutter. If surrounded the down smash is good too.
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| ===Mario===
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| Keep using the [[Super Jump Punch]] on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as [[Bob-omb]]s or even [[Capsule|Capsules]], since they can explode as well) and avoid to use it near the edge, because it can result in a [[self-destruct]].
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| ===Roy===
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| Keep using [[Blazer]] on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.
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| ===Bowser===
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| Stay in the middle of the stage and use his [[Whirling Fortress]] as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a [[Bob-omb]] spawns in the lowest platform, grab it and throw it away, then keep on spinning.
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| ===Young Link===
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| Stay in the middle of the stage and spin attack. One hit kills them.
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| ===Pikachu===
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| Simply stand underneath any spawn location and spam [[Thunder]]. One hit should [[KO]].
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| ===Fox & Falco===
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| Keep using [[Fox Illusion]] and [[Falco Phantasm]]. This move is very effective when wiping out large groups of Wire Frames. Be sure that you stay on the stage because there's a chance that you'll get trapped in a group of Wire Frames, get knocked off the stage, fall off the stage, or misfire. [[Fire Fox]] and [[Fire Bird]] don't always work since the stronger Wire Frames can negate them.
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| ===Lucario===
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| A fully charged [[Aura Sphere]] at any damage % delivers insane knockback. At high-maximum damage, the Aura Sphere coats his body, causing vaccum/pile-up damage.
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| ===Donkey Kong===
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| Go underneath one of the two lower platforms and constantly use B + Down. This will kill every wire frame that comes near you.
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| ==100-Man Brawl==
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| *'''[[Mario (SSBB)|Mario]]'''
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| Down Aerial
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| [[Super Jump Punch]]
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| *'''[[Luigi (SSBB)|Luigi]]'''
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| Down Aerial
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| [[Luigi Cyclone]]
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| *'''[[Peach (SSBB)|Peach]]'''
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| Forward Aerial
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| Up Tilt
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| [[Peach Bomber]]
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| [[Parasol]]
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| *'''[[Bowser (SSBB)|Bowser]]'''
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| Up Tilt
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| Down Tilt
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| [[Whirling Fortress]]
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| [[Bowser Bomb]]
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| *'''[[Donkey Kong (SSBB)|Donkey Kong]]'''
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| [[Spinning Kong]]
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| [[Hand Slap]]
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| *'''[[Diddy Kong (SSBB)|Diddy Kong]]'''
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| Mainly Aerials
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| [[Banana Peel]]
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| *'''[[Yoshi (SSBB)|Yoshi]]'''
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| Egg Lay near stage edge
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| *'''[[Wario (SSBB)|Wario]]'''
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| Up Tilt
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| Up Aerial
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| [[Wario Bike]]
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| [[Wario Waft]]
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| *'''[[Link (SSBB)|Link]]'''
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| Side Smash
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| All Aerials
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| [[Link's Bomb]]
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| *'''[[Toon Link (SSBB)|Toon Link]]'''
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| Same as above
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| *'''[[Zelda (SSBB)|Zelda]]'''
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| Down Smash
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| All Aerials
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| [[Din's Fire]]
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| [[Farore's Wind]]
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| *'''[[Sheik (SSBB)|Sheik]]''' (Zelda and Sheik are counted as the same character.)
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| Down Aerial
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| [[Vanish]]
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| *'''[[Ganondorf (SSBB)|Ganondorf]]'''
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| Natural Combo
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| [[Wizard's Foot]]
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| *'''[[Samus (SSBB)|Samus]]'''
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| Down Tilt
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| All Specials
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| *'''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]''' (Samus with and without armor are counted as the same character.)
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| Side Smash
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| Up Smash
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| Down Aerial
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| [[Plasma Whip]]
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| [[Plasma Wire]]
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| *'''[[Pit (SSBB)|Pit]]'''
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| Up Smash
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| Side Smash
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| Neutral Aerial
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| Up Aerial
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| *'''[[Ice Climbers (SSBB)|Ice Climbers]]'''
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| Up Smash
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| Side Smash
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| [[Squall Hammer]]
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| *'''[[R.O.B. (SSBB)|R.O.B.]]'''
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| Down Smash
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| Neutral Aerial
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| All Specials
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| *'''[[Kirby (SSBB)|Kirby]]'''
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| All Aerials
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| [[Final Cutter]]
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| [[Stone]]
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| *'''[[Meta Knight (SSBB)|Meta Knight]]'''
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| All Aerials and Specials
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| *'''[[King Dedede (SSBB)|King Dedede]]'''
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| Up Tilt
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| Side Smash
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| Vertical Aerials
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| [[Waddle Dee Toss]]
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| [[Super Dedede Jump]]
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| *'''[[Olimar (SSBB)|Olimar]]'''
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| Up Tilt
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| All Smashes and Aerials
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| [[Pikmin Chain]]
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| *'''[[Fox (SSBB)|Fox]]'''
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| All Aerials
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| Spam [[Fox Illusion]]
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| *'''[[Falco (SSBB)|Falco]]'''
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| Spam [[Falco Phantasm]]
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| *'''[[Wolf (SSBB)|Wolf]]'''
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| All Specials
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| *'''[[Pikachu (SSBB)|Pikachu]]'''
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| Down Smash
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| [[Thunder]]
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| *'''[[Pokémon Trainer (SSBB)|Pokémon Trainer]]''' (Use Squirtle first for quick aerials and Withdraw sweeping, then changing every 1 and a half minutes or so to gradually have better recovery. Alternatively, it is certainly possible to complete with just Charizard, regardless of depleting stamina, focusing on his Up Tilt and by utilizing items such as the Beam Sword.)
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| [[Squirtle (SSBB)|Squirtle's]] Up Smash
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| Down Smash
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| All Aerials
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| [[Withdraw]]
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| [[Waterfall]]
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| [[Ivysaur (SSBB)|Ivysaur's]] Tilts
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| Neutral Aerial
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| Forward Aerial
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| [[Vine Whip]]
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| [[Charizard (SSBB)|Charizard's]] Up Smash
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| Down Smash
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| Forward Aerial
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| [[Rock Smash]]
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| [[Fly]]
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| *'''[[Lucario (SSBB)|Lucario]]'''
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| Down Aerial
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| All Specials
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| *'''[[Jigglypuff]]'''
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| Up Tilt
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| Mainly Aerials
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| [[Rollout]]
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| [[Pound]]
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| *'''[[Marth (SSBB)|Marth]]'''
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| Up Tilt
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| Up Smash
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| All Specials
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| *'''[[Ike (SSBB)|Ike]]'''
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| Up Tilt
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| All Specials
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| *'''[[Ness (SSBB)|Ness]]'''
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| All Smashes
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| Up Tilt
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| All Aerials and Specials
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| *'''[[Lucas (SSBB)|Lucas]]'''
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| Same as above
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| *'''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
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| All Aerials
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| [[Fire]]
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| [[Oil Panic]]
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| *'''[[Sonic the Hedgehog (SSBB)|Sonic]]
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| All Smashes, Aerials, and Specials, usually [[Spring Jump]]ing and using Down Aerial.
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| *'''[[Snake (SSBB)|Snake]]'''
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| Natural Combo
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| Up Tilt
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| Side Tilt
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| Up Smash
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| Down Smash
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| Up Aerial
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| Side Aerials
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| All Specials
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| '''Pikachu'''
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| Stand on any platform and spam Thunder (Down-Special). The Alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl [[Challenges]] (many records shown this tactic can easily be done under three minutes).
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| '''Meta Knight'''
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| Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up Smash in the center of the main platform.
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| '''Ike'''
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| Stand in the center of the stage and use Eruption. This may not work on the first try.
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| '''Lucario'''
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| Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
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| '''Samus'''
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| Stand at either edge of the main platform and use [[Charge Shot]]. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
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| '''Donkey Kong'''
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| Use [[Hand Slap]] in the center of the main platform.
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| '''Bowser'''
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| Use his Up Special, Whirling Fortress.
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| '''General Strategy'''
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| Mostly Up Tilts/Smashes will be used. Must-have items include [[Beam Sword]]s, Thrown [[Home-Run Bat]]s, Thrown [[Fan]]s (Can bounce off Alloys and constantly knock them out as it bounces), [[Star Rod]]s, [[Ray Gun]]s, [[Super Scope]]s, [[Cracker Launcher]]s, [[Green Shell]]s, [[Poke Ball]]s, [[Assist Trophy|Assist Trophies]], [[Gooey Bomb]]s, [[Soccer Ball]]s (Try to hit into crowds), [[Unira]]s, [[Banana Peel]]s, [[Smart Bomb]]s (Try attacking from a distance), [[Smoke Ball]]s (Throw at close range), [[Hothead]]s, [[Bumper]]s (Don't throw at close range; best thrown at spawn point, preferably the right platform, as that's where normal characters spawn), [[Blast Box]]es (Try attacking from a distance), [[Starman (item)|Starmen]], [[Franklin Badge]]s, [[Screw Attack (Item)|Screw Attack]]s, [[Metal Box]]es, [[Bunny Hood]]s (optional), [[Timer]]s (optional), and [[Superspicy Curry]]. Try to obtain [[Sticker]]s if the coast is clear. As always, get [[Trophy|Trophies]] and [[CD]]s at all costs, even if it costs you the match.It may be wise to throw risky items like blast boxes and b-bombs of the edge,especialy when the stage gets crowded.
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| ==Rewards== | | ==Rewards== |
100-Man Melee and 100-Man Brawl are Multi-Man modes in Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.
Checkpoints
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.
Beginning
From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.
25 opponents defeated
After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.
50 opponents defeated
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.
90 opponents defeated
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use Smash Attacks much more often.
99 opponents defeated
Right Before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op).
Rewards
- Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Melee in under 4 minutes gives you the Male Wire Frame trophy
- Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi sticker.
- Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee 1 (Melee) CD.
- Clearing 100-Man Brawl with all characters grants you the Blue Alloy trophy.
- Clearing 100-Man Brawl with any character gives you the Pitfall trophy.