Home-Run Contest: Difference between revisions

→‎Moves that can hit farther than a Home-Run swing: Added more moves for SSBU, as well as updating the damage percentages to reflect what values they are buffed to in Home-Run Contest. Cleaned up the rows for Donkey Kong's fsmash, Ness's PK Thunder Tackle, Bowser's fsmash, Dr. Mario's fsmash and usmash, Ganondorf's fsmash, and Mr. Game & Watch's fsmash. Also, Mario's fully charged sweetspotted angled up fsmash and Pichu's fully charged Skull Bash are theoretically able to outperform the bat.
m (you don't have to list all the alts since it's the same character)
(→‎Moves that can hit farther than a Home-Run swing: Added more moves for SSBU, as well as updating the damage percentages to reflect what values they are buffed to in Home-Run Contest. Cleaned up the rows for Donkey Kong's fsmash, Ness's PK Thunder Tackle, Bowser's fsmash, Dr. Mario's fsmash and usmash, Ganondorf's fsmash, and Mr. Game & Watch's fsmash. Also, Mario's fully charged sweetspotted angled up fsmash and Pichu's fully charged Skull Bash are theoretically able to outperform the bat.)
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Exact damage thresholds for some moves are unknown and are only given as bounded ranges. For example, if a move is listed as outperforming the Home-Run swing after "100% - 200%", the Home-Run swing is confirmed to be better at 99% or lower, and the other move is confirmed to be better at 200% or higher, but it is not known which move is better between these two numbers and the actual threshold may be as low as 100% or as high as 200%.
Exact damage thresholds for some moves are unknown and are only given as bounded ranges. For example, if a move is listed as outperforming the Home-Run swing after "100% - 200%", the Home-Run swing is confirmed to be better at 99% or lower, and the other move is confirmed to be better at 200% or higher, but it is not known which move is better between these two numbers and the actual threshold may be as low as 100% or as high as 200%.


The following lists only include moves potentially viable for record strategies; for example, moves that would require an unreachably high damage to outperform the Home-Run Bat are not listed, nor are moves that could outperform the Home-Run Bat but would always be outclassed by another move by that point.
Moves that would require an unreachably high damage to outperform the Home-Run Bat are not listed.
{{incomplete|Cleanup; imprecise data. Also, Ultimate data}}
{{incomplete|Cleanup; imprecise data. Also, Ultimate data}}
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
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!width=50%|Notes
!width=50%|Notes
|-
|-
|{{CharHead|Donkey Kong|SSBU}} || Forward Smash (fully charged) [https://twitter.com/ToySatoshi/status/1193073857294299136] ||  237% || 30.8% ||
|{{CharHead|Donkey Kong|SSBU}} || Forward Smash (fully charged, sweetspotted) [https://twitter.com/ToySatoshi/status/1193073857294299136] ||  237% || 38.8% ||
|-
|-
|{{CharHead|Kirby|SSBU}} || [[Hammer Flip]] (fully charged) [https://www.youtube.com/watch?v=_s9pA2IOroE] ||  230% upper bound || 44% ||
|{{CharHead|Kirby|SSBU}} || [[Hammer Flip]] (fully charged) [https://www.youtube.com/watch?v=_s9pA2IOroE] ||  230% upper bound || 44.1% ||
|-
|-
|{{CharHead|Luigi|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=5m4s] ||  238% upper bound || 22% ||
|{{CharHead|Luigi|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=5m4s] ||  238% upper bound || 26.4% ||
|-
|-
|{{CharHead|Ness|SSBU}} || [[PK Thunder]] (strong hit) [https://www.youtube.com/watch?v=snJBpZ6aRyo&t=5m2s] ||  360% upper bound || 26.7% ||
|{{CharHead|Ness|SSBU}} || [[PK Thunder]] Tackle (strong hit) [https://www.youtube.com/watch?v=snJBpZ6aRyo&t=5m2s] ||  360% upper bound || 31.5% ||
|-
|-
|{{CharHead|Captain Falcon|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=CKDoE-9eKTk&t=2m55s] ||  260% upper bound || 28% ||
|{{CharHead|Captain Falcon|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=CKDoE-9eKTk&t=2m55s] ||  260% upper bound || 35.2% ||
|-
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|{{CharHead|Bowser|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=LAn-VBWC57M&t=4m20s] || 210% upper bound || 33.8% || The actual value is probably around 180%
|{{CharHead|Bowser|SSBU}}|| Forward Smash (fully charged) [https://youtu.be/81mQAaiRgzk?t=111] || 190% upper bound || 40.5% ||
|-
|-
|{{CharHead|Dr. Mario|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=E_qwWRchn38&t=2m]</br></br>Up Smash (fully charged, sweetspotted) [https://drive.google.com/file/d/1iDB_n5W74L1UvFXHYQWFOUW2wsamjPCH/view]  || 260% upper bound</br></br>279% upper bound || 30.7%</br></br>~23.6% ||</br></br>The actual value is likely around 267%
|{{CharHead|Dr. Mario|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=E_qwWRchn38&t=2m]</br></br>Up Smash (fully charged, sweetspotted) [https://drive.google.com/file/d/1iDB_n5W74L1UvFXHYQWFOUW2wsamjPCH/view]  || 260% upper bound</br></br>279% upper bound || 36.9%</br></br>29.0% ||</br></br>The actual value is likely around 267%
|-
|-
|{{CharHead|Ganondorf|SSBU}} || Reverse [[Warlock Punch]] [https://twitter.com/leafbarrett/status/1169710708314918912]</br></br>Forward Smash (fully charged) [https://youtu.be/watch?v=dz5dhSrAAwg&t=56s] || 28.4%</br></br>261% upper bound [https://youtu.be/awYLHS5iYFY?t=18] || 38.8%</br></br>42.4% ||
|{{CharHead|Ganondorf|SSBU}} || Reverse [[Warlock Punch]] [https://twitter.com/leafbarrett/status/1169710708314918912]</br></br>Forward Smash (fully charged) [https://youtu.be/awYLHS5iYFY?t=18] || 28.4%</br></br>261% upper bound || 46.6%</br></br>42.3% ||
|-
|-
|{{CharHead|Mewtwo|SSBU}} || Down Smash (fully charged) [https://www.youtube.com/watch?v=5zB6WFm5f6Y&t=763s] || 230% lower bound || 28.2% ||
|{{CharHead|Mewtwo|SSBU}} || Down Smash (fully charged) [https://www.youtube.com/watch?v=5zB6WFm5f6Y&t=763s] || 230% lower bound || 28.2% ||
|-
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|{{CharHead|Roy|SSBU}}</br>{{CharHead|Chrom|SSBU}}|| [[Flare Blade]] (critical charge)</br>Flare Blade (fully charged) || 0%</br>0% || 50%</br>50% || Critical charge deals more knockback than the fully charged variant at higher percentages due to differences in knockback scaling
|{{CharHead|Roy|SSBU}}</br>{{CharHead|Chrom|SSBU}}|| [[Flare Blade]] (critical charge)</br>Flare Blade (fully charged) || 0%</br>0% || 60.2%</br>63.0% || Critical charge deals more knockback than the fully charged variant at higher percentages due to differences in knockback scaling
|-
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|{{CharHead|Mr. Game & Watch|SSBU}}|| [[Oil Panic]] (sufficient damage) [https://www.youtube.com/watch?v=sYUQRaQpzT4] <br> <br> Forward Smash (fully charged) [https://www.youtube.com/watch?v=5zB6WFm5f6Y] (15:16) || 250% upper bound <br> <br> 280% upper bound ||varies <br> <br> 25.2%||The actual value is much less than 250%, likely around 150%. Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s <br>
|{{CharHead|Mr. Game & Watch|SSBU}}|| [[Oil Panic]] (sufficient damage) [https://www.youtube.com/watch?v=sYUQRaQpzT4] <br> <br> Forward Smash (fully charged, sweetspotted) [https://youtu.be/5zB6WFm5f6Y?t=916] || 250% upper bound <br> <br> 280% upper bound ||varies <br> <br> 31.7%||The actual value is much less than 250%, likely around 150%. Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s <br>
|-
|-
|{{CharHead|Wario|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 265% upper bound || 30.7% ||
|{{CharHead|Wario|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 265% upper bound || 35.2% ||
|-
|-
|{{CharHead|Ike|SSBU}}|| Down Smash (fully charged, 2nd hit) [https://youtu.be/SlQbDvlYL78?t=97] || 245% upper bound || 33.5% ||
|{{CharHead|Ike|SSBU}}|| Down Smash (fully charged, 2nd hit) [https://youtu.be/SlQbDvlYL78?t=97] || 245% upper bound || 33.5% ||
|-
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|{{CharHead|King Dedede|SSBU}}|| [[Jet Hammer]] (critical charge) [https://youtu.be/nMUNBkmqW-w?t=696] || 212% upper bound || 37.6% ||
|{{CharHead|Charizard|SSBU}}|| Forward Smash (fully charged) [https://youtu.be/fskGdVtl5X8?t=18] || 258% upper bound || 33.5% ||
|-
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|{{CharHead|Wii Fit Trainer|SSBU}}|| Forward Smash (fully charged, with [[Deep Breathing]]) [https://www.youtube.com/watch?v=BWhvGmKOzKc&t=1177s] || 240% lower bound || 28.5% ||
|{{CharHead|King Dedede|SSBU}}|| [[Jet Hammer]] (critical charge) [https://youtu.be/nMUNBkmqW-w?t=696]</br></br>Forward Smash (fully charged, sweetspotted) [https://youtu.be/1AdXssKzGwM] || 212% upper bound</br></br>214% upper bound || 37.6%</br></br>44.1% ||
|-
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|{{CharHead|Little Mac|SSBU}}|| [[Straight Lunge]] (fully charged) [https://www.youtube.com/watch?v=0-zB-ITzqsE&t=9m6s] || 300% upper bound || 32% ||
|{{CharHead|Wii Fit Trainer|SSBU}}|| Forward Smash (fully charged, with [[Deep Breathing]]) [https://www.youtube.com/watch?v=BWhvGmKOzKc&t=1177s] || 240% lower bound || 34.1% ||
|-
|-
|{{CharHead|Mii Brawler|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=D1dezKwB0Zk (9:28)] || 270% upper bound || 25.2% ||
|{{CharHead|Little Mac|SSBU}}|| [[Straight Lunge]] (fully charged) [https://www.youtube.com/watch?v=0-zB-ITzqsE&t=9m6s] || 300% upper bound || 37.8% ||
|-
|-
|{{CharHead|Shulk|SSBU}}|| Forward Smash (fully charged, angled up, with Smash art active) [https://www.youtube.com/watch?v=GqgQqIEJF_0 (1:27)] </br> </br> [[Vision]] (dash, with Smash Art Active) [https://www.youtube.com/watch?v=o__UCGAFm2k] || 265% upper bound </br> </br> 300% upper bound|| ~7.8% </br> </br> varies || </br> </br> Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|{{CharHead|Mii Brawler|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=D1dezKwB0Zk (9:28)] || 270% upper bound || 31.7% ||
|-
|-
|{{CharHead|King K. Rool|SSBU}}|| Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 250% upper bound || 29% ||
|{{CharHead|Shulk|SSBU}}|| Forward Smash (fully charged, angled up, with Smash art active) [https://www.youtube.com/watch?v=GqgQqIEJF_0 (1:27)] </br> </br> [[Vision]] (dash, with Smash Art Active) [https://www.youtube.com/watch?v=o__UCGAFm2k] || 265% upper bound </br> </br> 300% upper bound|| 9.7% </br> </br> varies || </br> </br> Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|-
|-
|{{CharHead|Incineroar|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m2s] || 250% upper bound || 28% ||
|{{CharHead|King K. Rool|SSBU}}|| Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 250% upper bound || 35.1% ||
|-
|-
|{{CharHead|Piranha Plant|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=10m23s] || 280% upper bound || 26.6% ||
|{{CharHead|Incineroar|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m2s] || 250% upper bound || 35.2% ||
|-
|-
|{{CharHead|Hero|SSBU}}|| [[Kazap]] [https://www.youtube.com/watch?v=BWhvGmKOzKc&t=1160s] || 305% lower bound || ~38% ||
|{{CharHead|Piranha Plant|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=10m23s] || 280% upper bound || 33.5% ||
|-
|-
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m23s] || 265% upper bound || 36% ||
|{{CharHead|Hero|SSBU}}|| [[Kazap]] [https://www.youtube.com/watch?v=BWhvGmKOzKc&t=1160s] || 305% lower bound || 47.8% ||
|-
|-
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) [https://www.youtube.com/watch?v=HYEW-x-FSKA] || 280% upper bound || ~33.8% ||
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m23s] || 265% upper bound || 37.8% ||
|-
|-
|{{CharHead|Steve|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=zDo9f-Rrr5o] || 260% upper bound || 28.35% ||
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) [https://www.youtube.com/watch?v=HYEW-x-FSKA] || 280% upper bound || 42.6% ||
|-
|{{CharHead|Steve|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=zDo9f-Rrr5o] || 260% upper bound || 35.7% ||
|}
|}
Note: in theory any move with a higher launch angle than 30˚ would eventually outperform the bat due to maximum horizontal launch speed being restricted, however in practice the 999% damage cap prevents this from being a reality.
Note: in theory any move with a higher launch angle than 30˚ would eventually outperform the bat due to maximum horizontal launch speed being restricted, however in practice the 999% damage cap prevents this from being a reality.
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