R.O.B. (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ROBUpSmash.gif|thumb|270px|Hitbox visualization showing R.O.B.'s up smash.]] | [[File:ROBUpSmash.gif|thumb|270px|Hitbox visualization showing R.O.B.'s up smash.]] | ||
==Overview== | ==Overview== | ||
R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential [[Punish|punishment]] if misused. | R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential [[Punish|punishment]] if misused. | ||
==Hitboxes== | ==Hitboxes== | ||
Revision as of 15:11, May 12, 2021
Overview
R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential punishment if misused.
Hitboxes
Timing
Charges between | 7-8 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 14-18 |
Interruptible | 49 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|