Forward tilt: Difference between revisions

482 bytes added ,  3 years ago
Tag: Mobile edit
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*{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not.
*{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not.
**{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1.
**{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1.
*{{SSBU|Lucas}}'s forward tilt in ''Ultimate'' is known for its decent startup, low ending lag, and large disjointed hitbox. The sweetspot has high power for an attack of its type, making it a reliable KO option while its large hitbox and ability to be angled make it very useful for 2-framing opponents. On the other hand, the sourspot can lock opponents at low percents and lead into a powerful finisher. All of these advantages make it one of the best forward tilts in the game.


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