Fighter ability: Difference between revisions

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**Special moves that have unique visual indicators on the [[damage meter]] or on their model (e.g. [[Monado Arts]], [[Wario Waft]]).
**Special moves that have unique visual indicators on the [[damage meter]] or on their model (e.g. [[Monado Arts]], [[Wario Waft]]).
**Special moves with multiple names depending on input (e.g. [[Burning Knuckle / Crack Shoot]], [[Egg Firing / Breegull Blaster]]).
**Special moves with multiple names depending on input (e.g. [[Burning Knuckle / Crack Shoot]], [[Egg Firing / Breegull Blaster]]).
*Common properties of [[hitbox]]es or universal animations that are simply more prominent in specific characters' movesets (e.g. [[Pichu]]'s [[recoil]], [[Marth]]'s [[tipper]], [[Jigglypuff]]'s self-sacrificial [[shield jump]]).
*Common properties of [[hitbox]]es or universal animations that are simply more prominent in specific characters' movesets (e.g. [[Pichu]]'s [[recoil damage|recoil]], [[Marth]]'s [[tipper]], [[Jigglypuff]]'s self-sacrificial [[shield jump]]).
**Most occurences of [[armor]] (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed).
**Most occurences of [[armor]] (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed).
*Purely aesthetic mechanics, such as [[Steve]]'s ability to look up and down by tilting the control stick, or [[Pit]] and [[Mega Man]]'s idle animations slightly changing depending on what move they used last.
*Purely aesthetic mechanics, such as [[Steve]]'s ability to look up and down by tilting the control stick, or [[Pit]] and [[Mega Man]]'s idle animations slightly changing depending on what move they used last.
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