Talk:Luigification: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Wolf and Fox: response)
Line 45: Line 45:
::::Does something like this seem more fair?--[[User:Bman87301|Bman87301]] 23:53, 8 March 2008 (UTC)
::::Does something like this seem more fair?--[[User:Bman87301|Bman87301]] 23:53, 8 March 2008 (UTC)
Great idea, I was just doing the math myself. How about we do it as a percentile? Each character has 21 attacks, including final smash and throws, right? So to find the clone ratio we take (similar moves)/21. Also, the animation and hitboxes is more important than the overall effect e.g. Eruption vs Shield Breaker. But where is the line between actual clone ([[Ganondorf (SSBM)]]) and semi-clone ([[Lucas (SSBB)]])? That is something else that will have to be discussed. - [[User:Gargomon251|Gargomon251]] 00:34, 9 March 2008 (UTC)
Great idea, I was just doing the math myself. How about we do it as a percentile? Each character has 21 attacks, including final smash and throws, right? So to find the clone ratio we take (similar moves)/21. Also, the animation and hitboxes is more important than the overall effect e.g. Eruption vs Shield Breaker. But where is the line between actual clone ([[Ganondorf (SSBM)]]) and semi-clone ([[Lucas (SSBB)]])? That is something else that will have to be discussed. - [[User:Gargomon251|Gargomon251]] 00:34, 9 March 2008 (UTC)
::::That's exactly why I didn't go ahead  try to implement it myself already. It's gonna take a bit of planning first. First, we're gonna all have to play the game and familiarize ourselves with the characters and make our own determinations. When we recognize aspects that could be considered "cloness", we post it, and others can add to it. Like I was saying before, since the line between clone and semi-clone is pretty vague, I think it would just be easier just to say ''high'',''low'', ''medium'', ''very high'', ''very low'', etc. Trying to come up with an exact formula for the precise percentage of "cloness" seems pretty impossible, so trying would seem like a waste of time to me. Besides a "ball park" should be pretty easy to determine just by playing as them, some are obvious even without playing-- Link/Toon Link's "ball park" already seems obvious to be ''very high'' (since they're arguably direct clones), Ness/Lucas would be ''medium'' since they seem evenly split between normal and special moves. Marth/Ike's would be ''Low'',  and Sheik/Zero Suit Samus would be ''Very Low'' . That seems like the best method to me but if you think you can come up with a way and are willing to take the time to calculate an accurate precise percentage, then by all means go for it.  --[[User:Bman87301|Bman87301]] 01:29, 9 March 2008 (UTC)

Revision as of 20:29, March 8, 2008

Notability

This sounds like some seriously unofficial lingo. Plus the information isn't even accurate, as Luigi was not a direct clone of Mario in SSB. -- Randall00 Talk 02:14, March 7, 2007 (GMT)

I agree. In fact, we're currently having this same debate in the "talk" of the Clone characters page. Gargomon251 keeps re-adding Luigi as clone of Mario in SSB, and I proposed a vote on it. As of the last time I checked, our side is winning. I'm going to wait until the end of the day, if we still have the most votes by then, I'm going ahead and editing both these pages.--Bman87301 19:19, 7 March 2008 (UTC)

Did you look at their movesets? Luigi is the closer clone than even Ganondorf was to CF in SSB64! And what's this about Ike? Other than Counter, what moves do they share? And why has someone said that ZSS is a clone of Sheik now? I have yet to see a single move they share. It's like saying Jigglypuff is a clone of Kirby just because of how they jump.... - Gargomon251 21:29, 7 March 2008 (UTC)
You can't even see how Ike and Marth are related? Okay... I'm starting to get the strong impression you really don't understand the full concept of semi-clones/Luigification. They don't have to be the exact same moves, they just have to be loosely based on someone else. You must be blind, if you can't tell how Ike's moveset is based off Marth's. Zero Suit Samus isn't as certain, but after examining the moves I can certainly understand the reasoning. They both have a whip-like forward special, and a chargeable projectile as a neutral special, as well similar body movements. Depending how neutral forward moves end up working during gameplay, I'd say suggesting her moves were based off Sheik's wouldn't be a stretch at all. But I'd have to actually play as her first before I could give a solid opinion either way... But we only have about one more day, then we'll all know for sure. --Bman87301 23:30, 7 March 2008 (UTC)
Look at Infil's character exposés on youtube. Their attacks are very different in most cases. Even more than Mario and Luigi (in Brawl). And if "movement style" is any indication, Jigglypuff is practically a clone of Kirby.- Gargomon251 00:19, 8 March 2008 (UTC)

I'm sorry, but you are mistaken. Melee clones were defined through similar attack animations. Even though even cloned attacks usually varied in strength, knockback, hitbox etc. or had a specific effect like fire added. they still had the same base animations. Ganondorf was the first exception ebcause of his Unique Fair, and Luigi was rightfully called a "luigified" clone because a bunch of his animations were different. This included his Side B, his Jab Combo, his Dash Attack, his Up-Tilt, his F-Smash and his F-Air. Unless I missed something here, that's 6 different moves including 1 different special move. The same applies to the luigified Brawl clones (Toon Link, Falco, Ganondorf). However, clones or luigified clones are not defined through special mvoes alone. The rest of Luigi's moveset had the same animations as Mario's, including 2 specials, 2 smashes, 2 tilts, 4 aerials and 4 throws. This is what made him a luigified clone instead of a character with a few vague resemblences to another one LIKE IKE IS. He has a similar Down B (Counter) and a vaguely conceptually similar Neutral B. His Up B isn't really comparable to Marth's, and neither is his Side B. However, the rest of his moveset, including pretty much all smashes, tilts, throws, jab, dash attack and aerials are completely different. Obviously that's a different case as with Luigi, where the majority of his moveset, both special and standard, was the same as Mario's. The bottom line is that when defining a clone, you shouldn't only take the special moves into account and also look at the animations of the attack, not just their concepts. Otherwise, you could say Link and Samus would be luigified clones, as they share an Up B Spin Attack, a Side B Non-chargeable projectile, a Neutral B chargeable projectile and Down B bombs. Ike = Semi-clone. He's a blue-haired swordsman and that's it. Have you actually played the game? Serpit 17:28, 8 March 2008 (UTC)

Ike and Marth

For some reason individuals are removing Ike and Marth from the listing. Let's open a discussion and clear up any confusion that may be going on. First of all. "Luigified" refers to characters whose special moveset is at least loosely based off another's. Ike's moves seem clear to be undoubtedly based off Marth's. Gargomon251 argued that Ike's Quick Draw and Marth's Dancing Blade are nothing alike. First of all, I disagree with that, they seem based off each other to me, but the degree to which Quick Draw may differ from Dancing Blade is irrelevant, since the very term "Luigified" allows for some moves to be completely different anyways, such as Luigi's Green Missile and Luigi Cyclone versus Mario's Cape and F.L.U.D.D. If anyone else has any other debates about this feel free to add and discuss.--Bman87301 17:10, 8 March 2008 (UTC)

See again Infil's character vids on youtube. And as soon as I unlock Marth, I will know for sure and put this whole thing to rest. Until then, they are as different as Lucario and Mewtwo (I am aware that they are not present in the same Smash). - Gargomon251 17:15, 8 March 2008 (UTC)
Please refer to my argument on the intersection above. Clones and luigified clones aren't defined by special moves alone. the rest of the mvoveset has to be taken into account as well. Ike has one similar special move (2 arguably similar ones, I'm leaning towards no) and a completely different standard moveset, while Luigi had 3 similar special moves and a 3/4 similar standard moveset. Serpit 17:28, 8 March 2008 (UTC)
You have to keep in mind that unlike the "Melee clone" classification, the "Luigified clone" classification is completely unofficial and is based primarily on opinion so a single formula to determine what classifies as such isn't really plausible. Some have clearly been a lot more/less Luigified than others, so they're all going to vary by degree. Maybe what we should instead is the keep the list more open ended. First, instead of just putting a listing of names, we put descriptions of the similarities that "could" make them clones and let the reader decide. Secondly, make the list less rigid Rather than only listing the ones we've predetermined to be the most characteristic of the "Luigified clone" classification, we should simply list "Possible examples of Luigification". For example:

Possible examples of Luigification

Lucas and Ness

Cloness Ratio: Medium
Both share same basic special moves such as...blah, blah,
blah, different normal moves.... blah.. blah, blah, blah..

Toon Link and Link

Cloness Ratio: Very high
blah blah blah blah blah....

Ike and Marth

Cloness Ratio: Low
blah blah blah blah blah....

Wolf and Fox

Cloness Ratio: whatever
blah blah blah blah blah....

Does something like this seem more fair?--Bman87301 23:53, 8 March 2008 (UTC)

Great idea, I was just doing the math myself. How about we do it as a percentile? Each character has 21 attacks, including final smash and throws, right? So to find the clone ratio we take (similar moves)/21. Also, the animation and hitboxes is more important than the overall effect e.g. Eruption vs Shield Breaker. But where is the line between actual clone (Ganondorf (SSBM)) and semi-clone (Lucas (SSBB))? That is something else that will have to be discussed. - Gargomon251 00:34, 9 March 2008 (UTC)

That's exactly why I didn't go ahead try to implement it myself already. It's gonna take a bit of planning first. First, we're gonna all have to play the game and familiarize ourselves with the characters and make our own determinations. When we recognize aspects that could be considered "cloness", we post it, and others can add to it. Like I was saying before, since the line between clone and semi-clone is pretty vague, I think it would just be easier just to say high,low, medium, very high, very low, etc. Trying to come up with an exact formula for the precise percentage of "cloness" seems pretty impossible, so trying would seem like a waste of time to me. Besides a "ball park" should be pretty easy to determine just by playing as them, some are obvious even without playing-- Link/Toon Link's "ball park" already seems obvious to be very high (since they're arguably direct clones), Ness/Lucas would be medium since they seem evenly split between normal and special moves. Marth/Ike's would be Low, and Sheik/Zero Suit Samus would be Very Low . That seems like the best method to me but if you think you can come up with a way and are willing to take the time to calculate an accurate precise percentage, then by all means go for it. --Bman87301 01:29, 9 March 2008 (UTC)