Bowser (SSBM): Difference between revisions
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*Has some good options on ledge | *Has some good options on ledge | ||
*Has a very fast and useful Up+B attack | *Has a very fast and useful Up+B attack | ||
*Has the strongest Foward Smash in Game | |||
===Cons=== | ===Cons=== |
Revision as of 21:37, March 27, 2008
- This article is about Bowser's appearance in Super Smash Bros. Melee. For other uses, see Bowser.
Bowser | |
---|---|
Bowser | |
Universe | Mario |
Appears in | SSBM SSBB |
Availability | Starter |
Tier | Bottom (23) |
Bowser (Koopa; クッパ, Kūpā), is a character in Super Smash Bros. Melee and is available from the start. Announced at E3 2001, A stronger form of Bowser also appears as the "final" boss in Adventure Mode.
Pros & Cons
Pros
- Decent range and large hitboxes
- Good knockback on most of his attacks
- Has good edgeguarding
- Heaviest character in the game
- Has some good options on ledge
- Has a very fast and useful Up+B attack
- Has the strongest Foward Smash in Game
Cons
- A very large target
- One of, if not the easiest character to combo in the game.
- Has no combos. The few combos he has are on 3 characters, are not guaranteed (they can be escaped with proper DI), and are generally only 2 hit combos.
- Possesses a very slow and near useless wavedash (except when used as a waveland)
- Awful standing grab range (resulting in a terrible shield grab).
- Fairly slow dash speed compared to most characters
- A lot of his KOs are dependent on his ability to edgeguard opponents, which means they must first be off the edge.
- Long windup and wind down lag for most of his attacks
- Players must be able to read their opponents extremely well and must successfully pressure their opponents.
- Possesses a very slow jumping and landing animation which is one of, if not the major reason he is so slow.
Match-ups
- see Bowser Match-ups
Normal Moves
Jab/Tilt/Dash Moves
- Jab-Left Scratch/Right Scratch (becomes a combo if pressed repeatedly) (8%-11%)
- Ftilt-Koopa Knuckle(6%-14%)
- Dtilt-Floor Scratch(7%-22%)
- Utilt-Ceiling Scratch(7%-11%)
- Dash Attack-Horn Charge(6%-11%)
Smashes
- Fsmash-Hammer Head(13%-32%)
- Dsmash-Buzzsaw(1%-27%)
- Usmash-Shell Shock(11%-27%)
Aerials
- Nair-Gyroscope(7%-13%)
- Fair-Jump Slash(intercept move)(9%-14%)
- Bair-Spike Stretch(8%-13%)
- Dair-Scrub Brush(1%-15%)
- Uair-Horn Toss(9%-17%)
Grabs
- Forward-Catapult(5%-10%)
- Back-Reverse Throw(5%-10%)
- Up-Blender(5%-10%)
- Down-Bowser Slam(6%-12%)
Taunt
- Control Pad Up- Roar (0%)
Special Moves
Trophy Descriptions
- Bowser
- Bowser has a long history of kidnapping Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischevious creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat. (Super Mario Bros., 10/85)
- Bowser (Smash Red)
- In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter. (B: Fire Breath, Smash B: Koopa Klaw)
- Bowser (Smash Blue)
- Bowser's Fire Breath strikes continuously, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks. (Up & B: Whirling Fortress, Down & B: Bowser Bomb)
Fighters in Super Smash Bros. Melee | |
---|---|
Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |