Template:UpdateList (SSBU)/3.0.0: Difference between revisions

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m (The fix on Bowser's UpB wasn't opponents no longer being able to tech during the multihit, it was an angle change to prevent the opponent from tripping and ending up being intangible during the finisher hit of the move. The tech thing might have been part of the 2.0.0 change, i have no documented mention of what that 2.0.0 fix actually was.)
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*{{nerf|[[Daisy Blossom]] has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).}}
*{{nerf|[[Daisy Blossom]] has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).}}
*{{change|The animations for Daisy's ledge attack and swinging animation have been adjusted.}}
*{{change|The animations for Daisy's ledge attack and swinging animation have been adjusted.}}
|Bowser=*{{buff|Opponents can no longer tech on the ground between the looping hits of grounded [[Whirling Fortress]].}}
|Bowser=*{{buff|Opponents can no longer trip between the looping hits of grounded [[Whirling Fortress]], sometime avoiding the finisher hit entirely as a result.}}
*{{bugfix|The T-Pose glitch involving [[Superspicy Curry]] and {{b|Screw Attack|item}} has been fixed.}}
*{{bugfix|The T-Pose glitch involving [[Superspicy Curry]] and {{b|Screw Attack|item}} has been fixed.}}
|Ice Climbers=*{{change|Partner climber's AI was adjusted.}}
|Ice Climbers=*{{change|Partner climber's AI was adjusted.}}

Revision as of 07:20, March 24, 2021

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Change In Training Mode, perfect shielding against a projectile grants 3 more frames of advantage. This has been properly applied to normal gameplay in 9.0.0.
  • Nerf The value for "dodges refresh one level after X time of the last-used dodge's interruptibility" is now 1 second (from 0.5 seconds), so dodging can only be done once a second without penalty rather than twice.
  • Bug fix Stun Jacket has been removed.
  • Change Created glitch where electric hitboxes have increased hitlag in training mode.