Template:UpdateList (SSBU)/1.1.0: Difference between revisions
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**{{buff|However it travels faster (speed 0.55 → 0.65).}} | **{{buff|However it travels faster (speed 0.55 → 0.65).}} | ||
*{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}} | *{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}} | ||
*{{buff|[[Shuriken of Light]] has significantly more range (sustained frames 30 → 48).}} | |||
|Shulk=*{{change|The second victory pose's animation has been adjusted.}} | |Shulk=*{{change|The second victory pose's animation has been adjusted.}} | ||
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames.}} | |Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames, but they start later (frames 2-25 → 3-30).}} | ||
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}} | *{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}} | ||
*{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}} | *{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}} |
Revision as of 01:12, March 24, 2021
Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
The AI for various characters has been adjusted.
The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.