The Legend of Zelda: Ocarina of Time: Difference between revisions

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''Ocarina of Time'' enjoyed wide critical acclaim as well as commercial success. It has sold over 7.6 million copies, and was the best-selling game in 1998 despite its November release. It received perfect scores from numerous gaming media publications, most notably Famitsu, and went on to place highly or top several "greatest games of all time" lists, including those from Electronic Gaming Monthly, [[IGN]], and Edge. In early 2006, it was ranked by Nintendo Power as the best game to appear on a Nintendo console. As of 2008, it is still the most highly rated game of all time, given a perfect score by all but one major video game critic.
''Ocarina of Time'' enjoyed wide critical acclaim as well as commercial success. It has sold over 7.6 million copies, and was the best-selling game in 1998 despite its November release. It received perfect scores from numerous gaming media publications, most notably Famitsu, and went on to place highly or top several "greatest games of all time" lists, including those from Electronic Gaming Monthly, [[IGN]], and Edge. In early 2006, it was ranked by Nintendo Power as the best game to appear on a Nintendo console. As of 2008, it is still the most highly rated game of all time, given a perfect score by all but one major video game critic.
It was announced during the Nintendo E3 2010 that they are planning to make Ocarina of Time for the 3DS, most likely due to its high ratings.


==Gameplay==
==Gameplay==

Revision as of 00:06, July 6, 2010

The Legend of Zelda: Ocarina of Time
File:ZeldaOoTbox.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto (producer/director)
Picture format Derivative of Super Mario 64 engine
Released Nintendo 64
Template:Japan November 21, 1998
Template:NA November 23, 1998
Template:Europe December 18, 1998
Nintendo Gamecube
Template:Japan November 28, 2002
Template:NA February 17, 2003
Template:Europe May 3, 2003
iQue
Template:China November 2003
Virtual Console
Template:China / Template:Europe / Template:Australia February 23, 2007
Template:NA February 26, 2007
Template:Japan February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Ratings ESRB: E
ELSPA: 3+
OFLC: G8+
PEGI: 7+ (Gamecube), 12+ (Wii)
Platform(s) Nintendo 64, Nintendo GameCube, iQue, Virtual Console
Input methods Gamepad

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Ocarina) was the fifth game in the The Legend of Zelda series and was also the first The Legend of Zelda title for the Nintendo 64. Many consider it to be not only the greatest Zelda game ever, but the greatest video game of all time.

The game begins with the series' trademark silent protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, the Zelda franchise's prime antagonist, from obtaining an item called the Triforce, a magical object that grants its bearer's wishes. Link travels back and forth between a period of seven years in order to prevent Ganondorf from reigning in Hyrule.

Ocarina of Time enjoyed wide critical acclaim as well as commercial success. It has sold over 7.6 million copies, and was the best-selling game in 1998 despite its November release. It received perfect scores from numerous gaming media publications, most notably Famitsu, and went on to place highly or top several "greatest games of all time" lists, including those from Electronic Gaming Monthly, IGN, and Edge. In early 2006, it was ranked by Nintendo Power as the best game to appear on a Nintendo console. As of 2008, it is still the most highly rated game of all time, given a perfect score by all but one major video game critic.

Gameplay

Ocarina of Time is a 3D action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective using a control scheme that was considered revolutionary at the time, but is now common among contemporary games. Link primarily battles with a sword and shield; he can also use projectile weapons, bombs, and magic spells. When battling, the player can cause Link to focus on an enemy through a new feature called "Z Targeting" (L Targeting in the GameCube version). When using this technique, the camera will follow the target and Link will constantly face it. Projectile attacks will be automatically directed at the target and do not require manual aiming. Although much of the game is spent in battle, some parts encourage the player to use stealth—an uncommon situation for the series. Link must avoid guards at times in both Hyrule Castle and the Gerudo Fortress. If spotted, Link is thrown out or imprisoned, and thus forced to start over.

In the Super Smash Bros. series

Template:FA-wikipedia

Characters

  • Link is based on his Ocarina Of Time look in both Super Smash Bros. and Super Smash Bros. Melee, his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the original The Legend Of Zelda, and in "Brawl", Navi, is in The Subspace Emissary as well as in Link's side taunt.
  • Ganondorf, Ganon's Gerudo form, that made it's first appearance in Ocarina Of Time, is featured in this in this game and appears as an unlockable character in Super Smash Bros. Melee.

In SSBB, this version of Ganondorf appears as an alternate coloring sceme for Ganondorf, who otherwise appears as he does in The Legend of Zelda: Twilight Princess

  • Sheik, Zelda's alter-ego in Ocarina of Time, is also a playable character in Super Smash Bros. Melee. They are the first inter-changable characters within the Smash Bros series.

Zelda also features her Ocarina of Time appearance as an alternate coloring in SSBB

  • Young Link, one of the characters exclusive to Melee, is also modeled on his appearance in Ocarina of Time and has costumes and attacks similar to Link, but wields a Kokiri sword and Deku Shield.

Stages

Hyrule Castle in Super Smash Bros. is based on the Ocarina of Time design, although it does incorporate elements from earlier games.

Enemies

ReDeads, Like like and Octoroks appear in Melee as enemies in Stage 2 of the adventure mode and occasionally inside crates.

Items

Items such as Deku Nuts (from Brawl) and the Bunny Hood (Melee) debut in this game.

Music

Melee:

Brawl:

  • Hyrule Field Theme
  • Ocarina of Time Medley
  • Song of Storms
  • Gerudo Valley

All songs apart from Gerudo Valley are remixed.

Trophies

Stickers

  • Deku Baba: [Arm, Leg] Attack +4
  • Deku Nut: [Specials: Indirect] Attack +4
  • Epona & Link: [Arm, Leg] Attack +9
  • Ganondorf: [Darkness] Attack +29
  • Goron: [Arm] Attack +21
  • Hookshot: [Weapon] Attack +4
  • King Dodongo: [Flame] Attack +38
  • King Zora: [Electric] Resistance +33
  • Lon Lon Milk: Launch Power +18
  • Ocarina Of Time: [Arm] Attack +4
  • Octorok: [Leg] Attack +4
  • Phantom Ganon: [Darkness] Attack +40
  • ReDead: [Weapon] Attack +5
  • Sheik: [Body, Spin] Attack +17
  • Skull Kid: [Darkness] Attack +7
  • Skulltula: [Arm] Attack +7
  • Young Zelda: [Electric] Attack +20
  • Zelda: [Flame] Resistance +18
  • Zora: Launch Resistance +31

Masterpiece

It is also available as a masterpiece in Brawl, alongside games such as Super Mario World and Donkey Kong. The game demo can be played for 5 minutes, and two files are availiable. one file as Young Link starting in the Kokiri Forest, and the other as Adult Link. A thing mentioned in the Dojo is that you can call Epona as Adult Link if you play Epona's Song on the Ocarina.

It appears to allow you to save your progress, but it obviously doesn't really do so--like all Masterpieces, any progress is immediately undone when the demo finishes.