Water Shuriken: Difference between revisions
(→Overview: Reworded) |
Tag: Mobile edit |
||
Line 47: | Line 47: | ||
Greninja-Shuriken-2.png|[[Charizard]] narrowly dodges a Shuriken. | Greninja-Shuriken-2.png|[[Charizard]] narrowly dodges a Shuriken. | ||
File:Greninja-Shuriken.png|Greninja tosses a Shuriken in {{forwiiu}}. | File:Greninja-Shuriken.png|Greninja tosses a Shuriken in {{forwiiu}}. | ||
SSBUWebsiteGreninja2.jpg|{{SSBU|Greninja}} Charging Water Shuriken next to {{SSBU|Ryu}} on [[Suzaku Castle]]. | |||
Greninja SSBU Skill Preview Neutral Special.png|Water Shuriken as shown by the [[Move List]] in ''Ultimate''. | Greninja SSBU Skill Preview Neutral Special.png|Water Shuriken as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> |
Revision as of 03:53, March 15, 2021
Water Shuriken | |
---|---|
Charging Water Shuriken in Ultimate. | |
User | Greninja |
Universe | Pokémon |
Article on Bulbapedia | Water Shuriken (move) |
Water Shuriken (みずしゅりけん, Water Shuriken) is Greninja's neutral special move.
Overview
Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to spam. Using the move in the air causes a Fall Break that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; Kirby gains slightly more height by using the move in the air.
Unlike several similar projectiles, the charge of the move cannot be stored.
Instructional quotes
case foldout | Unleash a water shuriken. Charge it with . | |
Move List | Fires a shuriken of water straight ahead. Charging it up makes the shuriken grow! |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Water Shuriken | 2. Stagnant Shuriken | 3. Shifting Shuriken |
---|---|---|
"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!" | "Fires a water shuriken that hovers in place wherever it is created." | "Fires two different types of shuriken depending on whether you tap the button or hold it." |
- Water Shuriken: Default.
- Stagnant Shuriken (known as Still Water Shuriken in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
- Shifting Shuriken: Fires one of two types of shuriken, depending on whether the button is tapped or held.
- Tap Button: Throws a shuriken that launches foes upward.
- Hold Button: Throws a shuriken that passes through opponents; sends foes toward Greninja.
Origin
Introduced in Generation VI, Water Shuriken is a physical (Generation VI) or special (Generation VII onwards) Water-type move with the unique trait of having +1 priority (like Quick Attack), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from Frogadier. Additionally, Water Shuriken was one of Greninja's two signature moves in Pokémon X & Y, although it has since been made accessible to Accelgor starting from Omega Ruby and Alpha Sapphire; in Sword and Shield, only Accelgor can learn the move as Greninja was removed from the game.
Gallery
Charizard narrowly dodges a Shuriken.
Greninja tosses a Shuriken in Super Smash Bros. for Wii U.
Greninja Charging Water Shuriken next to Ryu on Suzaku Castle.
Water Shuriken as shown by the Move List in Ultimate.