Template:SSB4 to SSBU changelist/Shulk: Difference between revisions

→‎Aerial attacks: Neutral air faster animation drawbacks
(→‎Aerial attacks: Neutral air faster animation drawbacks)
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has significantly less ending lag (FAF 71 → 60), making it safer to use offstage.}}
**{{buff|Neutral aerial has significantly less ending lag (FAF 71 → 60), making it safer to use offstage.}}
**{{buff|The animation executes faster with no change in hitbox duration. This allows the move to hit more effectively around Shulk and cover a full 360 degrees, no longer possessing a blindspot directly behind him.}}
**{{change|The animation executes faster with no change in hitbox duration. This allows the move to hit more effectively around Shulk and cover a full 360 degrees, no longer possessing a blindspot directly behind him, but it makes the move worse for walling out people.}}
**{{change|The sweetspot and sourspot's placements has been swapped, with the former being located on the Monado's base instead of the beam blade, much like Shulk's other moves. This increases the move's damage output at close range, but reduces it from a distance.}}
**{{change|The sweetspot and sourspot's placements has been swapped, with the former being located on the Monado's base instead of the beam blade, much like Shulk's other moves. This increases the move's damage output at close range, but reduces it from a distance.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
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