Training (stage): Difference between revisions

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*This is the only stage that has no [[Ω form]] nor [[Battlefield form]].
*This is the only stage that has no [[Ω form]] nor [[Battlefield form]].
**Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start.
**Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start.
*The grid lines don't correctly translate to in-game units, being roughly 1.067 units long instead of 1 unit long.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref>
*The grid lines do not correctly translate to in-game units, being roughly 1.067 units long instead of 1 unit long.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref>
*If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]].
*If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]].
*Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops.
*Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops.
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