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[[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | [[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | ||
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarly well. Additionally, characters with high air speed can be good at tech chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[Wavedash]] can be good at tech-chasing, like {{SSBM|Luigi}} and {{SSBM|Ice Climbers}}. | '''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarly well. Additionally, characters with high air speed can be good at tech chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[Wavedash]] can be good at tech-chasing, like {{SSBM|Luigi}} and {{SSBM|Ice Climbers}}. |
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