Little Mac (SSBU)/Up smash: Difference between revisions
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Line 101: | Line 101: | ||
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!Late hit | !Late hit | ||
|11- | |11-14 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 111: | Line 111: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=6}}{{FrameStrip|t=Vulnerable|c=39}} | {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=6}}{{FrameStrip|t=Vulnerable|c=39}} |
Revision as of 16:13, March 5, 2021
Overview
Update History
- Up smash has more super armor (frames 8-11 → 8-13).
- Up smash's hitbox duration is 1 frame shorter (frame 10-14 -> 10-13), making it harder to hit opponents above and behind Little Mac.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Super armor | 8-13 |
Clean hit | 10 |
Late hit | 11-14 |
Interruptible | 48 |
Animation length | 52 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
|