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*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*{{buff|[[Falcon Dive]] | *{{buff|[[Falcon Dive]] has reduced vulnerability after connecting with the opponent, allowing for a safer recovery.}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
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*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
|Pichu= | |Pichu= | ||
*{{buff| | *{{buff|Neutral aerial makes Pichu's ears invincible in a high-damage window, allowing Pichu to be safer on neutral aerial, especially for a [[out of shield]].}} | ||
*{{buff|A few electrical moves (Forward smash, forward aerial, forward throw, [[Skull Bash]], and [[Agility]]) cause less recoil damage. It mostly improves its already poor survivability and makes it easier to survive longer.}} | |||
*{{buff|A few electrical moves cause less recoil damage. It mostly improves its already poor survivability and makes it easier to survive longer | |||
|Ganondorf= | |Ganondorf= | ||
*{{buff|[[Dark Dive]] | *{{buff|[[Dark Dive]] has reduced vulnerability after connecting with the opponent, allowing for a safer recovery.}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{nerf| | *{{nerf|Neutral aerial has increased vulnerability after landing the move, thus making it a bit unsafe.}} | ||
*{{nerf|[[Boost Kick]] | *{{nerf|[[Boost Kick]] has decreased attack speed, making it unsafe on [[out of shield]] options.}} | ||
|Wario= | |Wario= | ||
*{{nerf| | *{{nerf|Up tilt's hitbox duration has decreased, making it less effective for combos.}} | ||
*[[Waft]]: | *[[Wario Waft]]: | ||
**{{nerf|Has decreased attack speed for the third charge, making it unsafe on [[out of shield]] options.}} | **{{nerf|Has decreased attack speed for the third charge, making it unsafe on [[out of shield]] options.}} | ||
**{{nerf|Has decreased attack speed for a max charge, making it unsafe on [[out of shield]] options.}} | **{{nerf|Has decreased attack speed for a max charge, making it unsafe on [[out of shield]] options.}} | ||
|Diddy Kong= | |Diddy Kong= | ||
*{{ | *{{nerf|[[Banana Peel]] takes longer to throw after having thrown a previous one.}} | ||
|King Dedede= | |King Dedede= | ||
*[[Gordo Throw]]: | *[[Gordo Throw]]: | ||
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*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
|Little Mac= | |Little Mac= | ||
*{{buff| | *{{buff|Up smash's hit detection lasts longer.}} | ||
|Mii Brawler= | |Mii Brawler= | ||
*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
|Mii | |Mii Swordfighter= | ||
*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
*{{buff| | *{{buff|Forward smash has increased attack range, allowing for a better range tool.}} | ||
*{{change|Matched the vulnerability with other fighters when falling in place.}} | *{{change|Matched the vulnerability with other fighters when falling in place.}} | ||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude> | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude> |
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