One-hit KO: Difference between revisions

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*If a [[Hothead]] is hit by an fire-based attack that does over 30% (such as Ike's stage 7, 8, and fully charged eruption) while it is uncharged, it will OHKO when smash thrown. Any sparks it gives off while traversing the stage at this strength will also OHKO.
*If a [[Hothead]] is hit by an fire-based attack that does over 30% (such as Ike's stage 7, 8, and fully charged eruption) while it is uncharged, it will OHKO when smash thrown. Any sparks it gives off while traversing the stage at this strength will also OHKO.
*If a [[Soccer Ball]] is launched by an extremely powerful attack such as the Home-Run Bat or Marth's Critical Hit, it will OHKO anyone it slams into.
*If a [[Soccer Ball]] is launched by an extremely powerful attack such as the Home-Run Bat or Marth's Critical Hit, it will OHKO anyone it slams into.
*[[Lucario]]'s [[Aura Storm]] when he's at full power (182% damage).
[[Category:Techniques]]
[[Category:Techniques]]

Revision as of 13:34, April 4, 2010

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage. However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:

The typical rule of One-Hit KO's is knocking opponent's at 0% from one side of Final Destination to the opposite Blast line, resulting in a KO.

Examples