One-hit KO: Difference between revisions

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(→‎Examples: Even without DI, Lucario's FS will not kill mid-heavy opponents from 0% on FD.)
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*[[Marth]]'s [[Critical Hit]] [[Final Smash]].
*[[Marth]]'s [[Critical Hit]] [[Final Smash]].
*[[Zelda]]'s [[Light Arrow]] [[Final Smash]] ([[Sheik]]'s as well, but the knockback path is more likely to hit an obstacle).
*[[Zelda]]'s [[Light Arrow]] [[Final Smash]] ([[Sheik]]'s as well, but the knockback path is more likely to hit an obstacle).
*[[Lucario]]'s [[Aura Storm]] [[Final Smash]] when Lucario is at 200%.
*[[Wario-Man]]'s fully charged [[Wario Waft]].
*[[Wario-Man]]'s fully charged [[Wario Waft]].
*[[Luigi]]'s [[Super Jump Punch|Fire Jump Punch]] inside his [[Negative Zone]] [[Final Smash]].
*[[Luigi]]'s [[Super Jump Punch|Fire Jump Punch]] inside his [[Negative Zone]] [[Final Smash]].

Revision as of 08:33, May 29, 2008

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage, but basically all of them are highly conditional, all sharing the following restrictions:

  • The opponent does not tech, DI, or crouch cancel.
  • There is not a wall to block the knockback.
  • Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City)
  • Knockback may be insufficient if the attack had been used previously.
  • They are essentially normal attacks, so they can be blocked or dodged as usual.

The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination (the largest tournament legal stage) to the other and resulting in a KO.

Examples

There are other attacks than can one-hit KO opponents, but depend on the size of the stage.

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