Knuckles (P+): Difference between revisions
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*Punches wildly while shouting, "Bring it on! I'll take 'em all down!" | *Punches wildly while shouting, "Bring it on! I'll take 'em all down!" | ||
*Burrows underground to the front and comes out doing an uppercut. He finishes with his back facing the camera while looking towards the screen and grinning, saying, "No contest!" | *Burrows underground to the front and comes out doing an uppercut. He finishes with his back facing the camera while looking towards the screen and grinning, saying, "No contest!" | ||
*Jumps on scene with a ground punch and flips | *Jumps on scene with a ground punch and flips forward ending with a fist pump, excitedly shouting, "All right!" | ||
==In [[competitive play]]== | ==In [[competitive play]]== |
Revision as of 19:52, February 11, 2021
Knuckles in Project+ | |
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Universe | Sonic the Hedgehog |
Knuckles is a playable character in the Brawl mod Project+. He was revealed on March 17th, 2020 and was made available in P+ 2.0. Knuckles is one of three characters who are not playable in Brawl, with the other two being Mewtwo and Roy. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a Smash veteran.
Knuckles was one of few characters originally planned for Project M, but development of his character went into limbo after Project M ceased it's own development following version 3.6. Knuckles is the first clone engine character from a third party universe, the third clone engine character overall, and the only newcomer to appear beyond what Project M intended.
Knuckles uses re-purposed voice clips from various Sonic games made between 2005 and 2010, where his character was portrayed by James Snyder (credited as Dan Green).
Attributes
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | ||||
Forward tilt | A forward punch that can be angled. | |||
Up tilt | An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure. | |||
Down tilt | A sweeping punch that sends opponents upwards. | |||
Dash attack | Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt. | |||
Forward smash | Deep Impact | A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle. | ||
Up smash | Rising Super Uppercut | An uppercut engulfed in flames. Taken directly from Sonic Advance. | ||
Down smash | Meteor Eruption | Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform, and charged for too long, Knuckles will fall through the platform. Based off the attack from Sonic Battle. | ||
Neutral aerial | A sex kick. | |||
Forward aerial | A downward, fist enlarging punch that functions similarly to Mario's. | |||
Back aerial | Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2. | |||
Up aerial | A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's. | |||
Down aerial | Punches downwards with both of his fists. | |||
Grab | Knuckles reaches out with his left hand. | |||
Pummel | Punches with his right hand. | |||
Forward throw | Headbutts the opponent. | |||
Back throw | Spins his opponent round in a circular motion and throws them. | |||
Up throw | Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes. | |||
Down throw | Rapidly punches his opponent downward. Similar to his digging animation. | |||
Floor attack (front) | ||||
Floor attack (back) | ||||
Floor attack (trip) | ||||
Edge attack (fast) | ||||
Edge attack (slow) | ||||
Neutral special | Dig/Drill Claw | Grounded: Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a few seconds before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. Aerial: Based off of the Drill Claw move in Sonic Adventure 2. Knuckles will spiral downwards in a stall-then-fall move, and as soon as he touches the ground dig inside of it. From there, it functions like the grounded version. | ||
Side special | Diving Punch/Glide | Grounded: Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006). Aerial: Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. | ||
Up special | Spring Jump | Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series send you less further than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling. Otherwise, the same as Sonic's. | ||
Down special | Spin Charge | Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed. | ||
Final Smash | Super Knuckles | Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic. |
Taunts
- Up taunt: Crosses his arms together and chuckles, much like his animation in Sonic the Hedgehog 3.
- Side taunt: Punches towards the screen, then ends in a fighting pose. Similar to his character select pose from Sonic Adventure.
- Down taunt: Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in Sonic Advance 3
Idle poses
- Winds up his elbow.
- Smacks his fists together.
Victory poses
- Punches wildly while shouting, "Bring it on! I'll take 'em all down!"
- Burrows underground to the front and comes out doing an uppercut. He finishes with his back facing the camera while looking towards the screen and grinning, saying, "No contest!"
- Jumps on scene with a ground punch and flips forward ending with a fist pump, excitedly shouting, "All right!"
In competitive play
Notable players
Active
Inactive
Alternate costumes
- Green: An original color.
- Blue: An original color.
- Yellow: An original color.
- Cyan: An original color.
- White: An original color.
- Black: An original color.
- Pink: A callback to his look from the Classic Sonic games.
- Maroon: A reference to the Knuckles Clan, an Ancient Tribe of Echidnas that appeared in Sonic Adventure.
- Purple: A reference to Espio the Chameleon.
- Light Green: A reference to Vector the Crocodile.
- Orange: A reference to Charmy Bee.
- Jet Set Knuckles: A reference to Jet Set Radio, much like Jet Set Sonic.
- Jet Set Green.
- Jet Set Blue.
- Jet Set Black: A reference to DJ Professor K.
- R Alt: A reference to some of Knuckles' upgrades in Sonic Adventure 2, which includes the Shovel Claws, Hammer Gloves, and Sunglasses.
- Z Alt: A reference to his appearance in Sonic the Hedgehog: The Movie, where he is wearing a cowboy hat and sunglasses.