SmashWiki:12TP/Smash Bros. DOJO!! 06: Difference between revisions

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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Primary|一級|0.2}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Primary|一級|0.2}}]</span>


<div style="text-align:center">[[Image:SmashBrosSymbol.svg|64px]]
<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>'''
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{|width="360px" style="text-align:center;margin:1em auto 1em auto"
{|width="360px" style="text-align:center;margin:1em auto 1em auto"
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|[[Image:SSB64DOJO Samus ftilt up.gif|80x80px|class=ssb64-site-img-3px]]
|[[File:SSB64DOJO Samus ftilt up.gif|80x80px|class=ssb64-site-img-3px]]
|[[Image:SSB64DOJO Samus ftilt mid.gif|80x80px|class=ssb64-site-img-3px]]
|[[File:SSB64DOJO Samus ftilt mid.gif|80x80px|class=ssb64-site-img-3px]]
|[[Image:SSB64DOJO Samus ftilt down.gif|80x80px|class=ssb64-site-img-3px]]
|[[File:SSB64DOJO Samus ftilt down.gif|80x80px|class=ssb64-site-img-3px]]
|- style="font-size:0.825;color:#420000"
|- style="font-size:0.825;color:#420000"
|▲{{rollover|Damage|攻撃力}}: 12
|▲{{rollover|Damage|攻撃力}}: 12
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:{{TranslationQuality|Can be used to short jump.|ただし、ショートジャンプなどが使える。|0.4}}
:{{TranslationQuality|Can be used to short jump.|ただし、ショートジャンプなどが使える。|0.4}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO Link jump comparison.gif|90x124px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO Link jump comparison.gif|90x124px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Tap jump (red) and C jump (blue) to diagonally jump while walking.<br>The difference is big!!|はじき(赤)とC(青)で歩行からななめジャンプ。この差はおおきい!!}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Tap jump (red) and C jump (blue) to diagonally jump while walking.<br>The difference is big!!|はじき(赤)とC(青)で歩行からななめジャンプ。この差はおおきい!!}}</span></div>


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{|width="400px" style="text-align:center;margin:1em auto 1em auto"
{|width="400px" style="text-align:center;margin:1em auto 1em auto"
|-
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|[[Image:SSB64DOJO hurtboxes 1.gif|110x110px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO hurtboxes 1.gif|110x110px|class=ssb64-site-img-4px]]
|[[Image:SSB64DOJO hurtboxes 2.gif|110x110px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO hurtboxes 2.gif|110x110px|class=ssb64-site-img-4px]]
|-
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|colspan=2|<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Yoshi is passing invincible (blue) as he grabs the edge,|ガケつかまりですりぬけ無敵(青)になるヨッシーと、}}<br/>{{rollover|while DK's arms are hitting invincible (green) during Spinning Kong.|スピニングコングで腕だけ当たりあり無敵(緑)になるドンキー。}}</span>
|colspan=2|<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Yoshi is passing invincible (blue) as he grabs the edge,|ガケつかまりですりぬけ無敵(青)になるヨッシーと、}}<br/>{{rollover|while DK's arms are hitting invincible (green) during Spinning Kong.|スピニングコングで腕だけ当たりあり無敵(緑)になるドンキー。}}</span>
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{|width="410px" style="text-align:center;margin:1em auto 1em auto"
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|[[Image:SSB64DOJO bonus time 1.gif|160x120px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO bonus time 1.gif|160x120px|class=ssb64-site-img-4px]]
|[[Image:SSB64DOJO bonus time 2.gif|170x119px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO bonus time 2.gif|170x119px|class=ssb64-site-img-4px]]
|-
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|<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Can you beat your best time?|もーちょい縮められるかな?|0.0}}</span>
|<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Can you beat your best time?|もーちょい縮められるかな?|0.0}}</span>
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{{TranslationQuality|?|ゲームのふしぶしで数段階のレベルをもって聞くことができる。|0.0}}
{{TranslationQuality|?|ゲームのふしぶしで数段階のレベルをもって聞くことができる。|0.0}}
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|}
<div style="text-align:center">[[Image:SSB64DOJO Yoshi smacks two plumbers.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO Yoshi smacks two plumbers.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Alright! We support!|よし!応援いただき!|0.0}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Alright! We support!|よし!応援いただき!|0.0}}</span></div>



Latest revision as of 12:14, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Primary]

SmashBrosSymbol.svg

Smash Bros. DOJO!! 26-30

- Aiming attacks -
- Flick jumping -
- Take advantage of invincibility -
- Clear bonuses at all costs! -
- Chant conditions -


#26 [Controls] Aiming attacks

The power of some strong side and side smash attacks can be adjusted by slightly angling the control stick up or down. (3-5 directions)

By using these, you can follow height differences and command a wider range of damage.

In addition, for most of these attacks,
they are stronger upwards and weaker downwards.
So in most cases
you should aim up when possible.

SSB64DOJO Samus ftilt up.gif SSB64DOJO Samus ftilt mid.gif SSB64DOJO Samus ftilt down.gif
Damage: 12 Damage: 10 Damage: 9

#27 [Controls] Flick jumping

There are two ways to jump: tap the stick upwards quickly, or press any C button.
Since the principle is different, jumps through the two methods work differently.

細かい違いは以下にささやかに載せるとして、
ボタンのポジションを変えなくて済む、
ジャンプ後の空中上攻撃などで上ジャンプが暴発しにくい、
横歩き中のジャンプ力があまり減らないなどのメリットを持つ
「はじき入力」を使う方がいいと思われる。

However, jumping with C also has unique qualities, so it's best to use both.
See below.


Tap input:

Jump can be as high as the stick is pushed vertically.
In other words, you jump high straight up, but if you jump sideways
your stick position won't be as high.

C jump:

Pushing the stick sideways doesn't reduce jump force.
For jumping upwards, less subtle than tap jump.
Can be used to short jump.
SSB64DOJO Link jump comparison.gif
Tap jump (red) and C jump (blue) to diagonally jump while walking.
The difference is big!!

#28 [System] Take advantage of invincibility

THere are cases where a character cannot be attacked.

This is invincibility; there can be "passing invincibility" where the attack simply goes through, or "hitting invincibility" where it hits but does not work.

Both cause a faint flash, but it can be hard to understand in practice
as compared to learn from experience.

The entire body can be invincible, or only a part can be invincible.

(Passing invincibility examples) (Hitting invincibility examples)
  • Dodges
  • Get-ups
  • Edge grabs
  • Some attacks
  • Throws
  • Star invincibility
  • After being KO'd
  • Some attacks
SSB64DOJO hurtboxes 1.gif SSB64DOJO hurtboxes 2.gif
Yoshi is passing invincible (blue) as he grabs the edge,
while DK's arms are hitting invincible (green) during Spinning Kong.

#29 [Info] Clear bonuses at all costs!

In 1P mode, you play bonuses 1 and 2 only once.

Some bonus stages can be difficult, so to get the most out of them, you need to master the character.

If you clear all 12 characters, the total clear time is displayed.

SSB64DOJO bonus time 1.gif SSB64DOJO bonus time 2.gif
Can you beat your best time? The red underline shows total time.

#30 [System] Chant conditions

While fighting a match, you may hear a chant (the audience calls a character's name).

There are two conditions.

1: Hit two opponents of 100% damage or more with a strong attack within less than one second.

2: After taking a hit that caused a large cheer, deal a strong blow to another opponent before landing.

This must be against another player, and will not last more than 20 seconds.

なお「歓声」(ワーとかオーとか)は、敵を強くふっとばしたり、
ふっとばされてからガケぎりぎりで着地したりする時など、
ゲームのふしぶしで数段階のレベルをもって聞くことができる。

SSB64DOJO Yoshi smacks two plumbers.gif
Alright! We support!