SmashWiki:12TP/Smash Bros. DOJO!! 06: Difference between revisions
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<div style="text-align:center">[[ | <div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]] | ||
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>''' | '''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>''' | ||
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|[[ | |[[File:SSB64DOJO Samus ftilt up.gif|80x80px|class=ssb64-site-img-3px]] | ||
|[[ | |[[File:SSB64DOJO Samus ftilt mid.gif|80x80px|class=ssb64-site-img-3px]] | ||
|[[ | |[[File:SSB64DOJO Samus ftilt down.gif|80x80px|class=ssb64-site-img-3px]] | ||
|- style="font-size:0.825;color:#420000" | |- style="font-size:0.825;color:#420000" | ||
|▲{{rollover|Damage|攻撃力}}: 12 | |▲{{rollover|Damage|攻撃力}}: 12 | ||
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:{{TranslationQuality|Can be used to short jump.|ただし、ショートジャンプなどが使える。|0.4}} | :{{TranslationQuality|Can be used to short jump.|ただし、ショートジャンプなどが使える。|0.4}} | ||
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<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO Link jump comparison.gif|90x124px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{rollover|Tap jump (red) and C jump (blue) to diagonally jump while walking.<br>The difference is big!!|はじき(赤)とC(青)で歩行からななめジャンプ。この差はおおきい!!}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{rollover|Tap jump (red) and C jump (blue) to diagonally jump while walking.<br>The difference is big!!|はじき(赤)とC(青)で歩行からななめジャンプ。この差はおおきい!!}}</span></div> | ||
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|[[ | |[[File:SSB64DOJO hurtboxes 1.gif|110x110px|class=ssb64-site-img-4px]] | ||
|[[ | |[[File:SSB64DOJO hurtboxes 2.gif|110x110px|class=ssb64-site-img-4px]] | ||
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|colspan=2|<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Yoshi is passing invincible (blue) as he grabs the edge,|ガケつかまりですりぬけ無敵(青)になるヨッシーと、}}<br/>{{rollover|while DK's arms are hitting invincible (green) during Spinning Kong.|スピニングコングで腕だけ当たりあり無敵(緑)になるドンキー。}}</span> | |colspan=2|<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Yoshi is passing invincible (blue) as he grabs the edge,|ガケつかまりですりぬけ無敵(青)になるヨッシーと、}}<br/>{{rollover|while DK's arms are hitting invincible (green) during Spinning Kong.|スピニングコングで腕だけ当たりあり無敵(緑)になるドンキー。}}</span> | ||
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|[[ | |[[File:SSB64DOJO bonus time 1.gif|160x120px|class=ssb64-site-img-4px]] | ||
|[[ | |[[File:SSB64DOJO bonus time 2.gif|170x119px|class=ssb64-site-img-4px]] | ||
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|<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Can you beat your best time?|もーちょい縮められるかな?|0.0}}</span> | |<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Can you beat your best time?|もーちょい縮められるかな?|0.0}}</span> | ||
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<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO Yoshi smacks two plumbers.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Alright! We support!|よし!応援いただき!|0.0}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Alright! We support!|よし!応援いただき!|0.0}}</span></div> | ||
Latest revision as of 12:14, February 10, 2021
[Primary]
Smash Bros. DOJO!! 26-30
- Aiming attacks -
- Flick jumping -
- Take advantage of invincibility -
- Clear bonuses at all costs! -
- Chant conditions -
#26 [Controls] Aiming attacks
The power of some strong side and side smash attacks can be adjusted by slightly angling the control stick up or down. (3-5 directions) |
By using these, you can follow height differences and command a wider range of damage. |
In addition, for most of these attacks, |
▲Damage: 12 | ▲Damage: 10 | ▲Damage: 9 |
#27 [Controls] Flick jumping
There are two ways to jump: tap the stick upwards quickly, or press any C button. |
細かい違いは以下にささやかに載せるとして、 |
However, jumping with C also has unique qualities, so it's best to use both. |
|
Tap input:
|
C jump:
|
#28 [System] Take advantage of invincibility
THere are cases where a character cannot be attacked. |
This is invincibility; there can be "passing invincibility" where the attack simply goes through, or "hitting invincibility" where it hits but does not work. |
Both cause a faint flash, but it can be hard to understand in practice |
The entire body can be invincible, or only a part can be invincible. |
(Passing invincibility examples) | (Hitting invincibility examples) |
|
|
▲Yoshi is passing invincible (blue) as he grabs the edge, while DK's arms are hitting invincible (green) during Spinning Kong. |
#29 [Info] Clear bonuses at all costs!
In 1P mode, you play bonuses 1 and 2 only once. |
Some bonus stages can be difficult, so to get the most out of them, you need to master the character. |
If you clear all 12 characters, the total clear time is displayed. |
▲Can you beat your best time? | ▲The red underline shows total time. |
#30 [System] Chant conditions
While fighting a match, you may hear a chant (the audience calls a character's name). |
There are two conditions. |
1: Hit two opponents of 100% damage or more with a strong attack within less than one second. |
2: After taking a hit that caused a large cheer, deal a strong blow to another opponent before landing. |
This must be against another player, and will not last more than 20 seconds. |
なお「歓声」(ワーとかオーとか)は、敵を強くふっとばしたり、 |