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m (→Landing lag) |
m (Description added.) Tag: Mobile edit |
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[[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | [[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | ||
[[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]] | [[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]] | ||
==Overview== | ==Overview== | ||
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
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