User:SkippyLucky7: Difference between revisions

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==Stages==
==Stages==
Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely.
Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely. Every stage also has a main and alternate music track similar to ''Melee''. The alternate tracks are be bolded.
{| class="wikitable" style="margin:1em auto 1em auto;"
{| class="wikitable" style="margin:1em auto 1em auto;"
!colspan=4|Stages
!colspan=6|Stages
|-
|-
!width="5%" | Stage
!width="5%" | Stage
!width="25%" | Changes
!width="30%" | Changes
!width="20%" | Music
!width="15%" | Music
!width="5%" | Stage
!width="5%" | Stage
!width="25%" | Changes
!width="30%" | Changes
!width="20%" | Music
!width="15%" | Music
|-
|-
![[File:Battlefieldssbm.jpg|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Battlefield}}
![[File:Battlefieldssbm.jpg|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Battlefield}}
|Replaces Brawl's Battlefield.
|Replaces Brawl's Battlefield.
|Battlefield<br>Multi-Man Melee 1<br>Metal Battle
|Battlefield<br>'''Multi-Man Melee 1'''<br>''Metal Battle''
![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Final Destination}}  
![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Final Destination}}  
|Replaces Brawl's Final Destination.
|Replaces Brawl's Final Destination.
|Final Destination<br>Multi-Man Melee 2<br>Giga Bowser
|Final Destination<br>'''Multi-Man Melee 2'''<br>''Giga Bowser''
|-
|-
![[File:CASTL-NRML1-SSBM.jpg|100px|link=Princess Peach's Castle]]<br>[[file:MarioSymbol.svg|20px]]<br>[[Princess Peach's Castle]]
![[File:CASTL-NRML1-SSBM.jpg|100px|link=Princess Peach's Castle]]<br>[[file:MarioSymbol.svg|20px]]<br>[[Princess Peach's Castle]]
|Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to when players stand on them.
|Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to when players stand on them.
|Princess Peach's Castle<br>Rainbow Cruise
|Princess Peach's Castle<br>'''Rainbow Cruise'''
![[File:OLDDL-NRML-SSBM.jpg|100px|link=Dream Land (SSB)]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Dream Land (SSB)|Dream Land N64]]
![[File:OLDDL-NRML-SSBM.jpg|100px|link=Dream Land (SSB)]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Dream Land (SSB)|Dream Land N64]]
|Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time.
|Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time.
|Dream Land<br>Battle Among Friends (King Dedede)
|Dream Land<br>'''Battle Among Friends (King Dedede)'''
|-
|-
![[File:Mushroom Kingdom I Melee.png|100px|link=Mushroom Kingdom (SSBM)]]<br>[[File:MarioSymbol.svg|20px]]<br>{{SSBM|Mushroom Kingdom}}
![[File:Mushroom Kingdom I Melee.png|100px|link=Mushroom Kingdom (SSBM)]]<br>[[File:MarioSymbol.svg|20px]]<br>{{SSBM|Mushroom Kingdom}}
|Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed.
|Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed.
|Mushroom Kingdom<br>Dr. Mario
|Mushroom Kingdom<br>'''Dr. Mario'''
![[File:MKII-NRML-SSBM.png|100px|link=Mushroom Kingdom II]]<br>[[File:MarioSymbol.svg|20px]]<br>[[Mushroom Kingdom II]]
![[File:MKII-NRML-SSBM.png|100px|link=Mushroom Kingdom II]]<br>[[File:MarioSymbol.svg|20px]]<br>[[Mushroom Kingdom II]]
|Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance.
|Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance.
|Mushroom Kingdom II<br>Dr. Mario
|Mushroom Kingdom II<br>'''Dr. Mario'''
|-
|-
![[File:IcicleMountain.jpg|100px|link=Icicle Mountain]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Icicle Mountain]]
![[File:IcicleMountain.jpg|100px|link=Icicle Mountain]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Icicle Mountain]]
|Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one.
|Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one.
|Icicle Mountain<br>Balloon Fight
|Icicle Mountain<br>'''Balloon Fight'''
![[File:HyruleCastleSSB.png|100px|link=Hyrule Castle]]<br>[[file:ZeldaSymbol.svg|20px]]<br>[[Hyrule Castle|Hyrule Castle N64]]
![[File:HyruleCastleSSB.png|100px|link=Hyrule Castle]]<br>[[file:ZeldaSymbol.svg|20px]]<br>[[Hyrule Castle|Hyrule Castle N64]]
|Replaces Bridge of Eldin.
|Replaces Bridge of Eldin.
|Hyrule Castle<br>Gerudo Valley
|Hyrule Castle<br>'''Gerudo Valley'''
|-
|-
![[File:GTBAY-NRML-SSBM.jpg|100px|link=Great Bay]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Great Bay]]
![[File:GTBAY-NRML-SSBM.jpg|100px|link=Great Bay]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Great Bay]]
|Replaces Pirate Ship, Tingle goes through the stage when his balloon pops.
|Replaces Pirate Ship, Tingle goes through the stage when his balloon pops.
|Great Bay<br>Saria's Song
|Great Bay<br>'''Saria's Song'''
![[File:FireEmblemSymbol.svg|20px]]<br>Secret Cave
![[File:FireEmblemSymbol.svg|20px]]<br>Secret Cave
|A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it.
|A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it.
|Roy's Hope<br>With Mila's Divine Protection
|Roy's Hope<br>'''With Mila's Divine Protection'''
|-
|-
![[File:Brinstardepths.jpg|100px|link=Brinstar Depths]]<br>[[File:MetroidSymbol.svg|20px]]<br>[[Brinstar Depths]]
![[File:Brinstardepths.jpg|100px|link=Brinstar Depths]]<br>[[File:MetroidSymbol.svg|20px]]<br>[[Brinstar Depths]]
|Replaces Frigate Orpheon, the stage always rotates to by the left by 2 every so often.
|Replaces Frigate Orpheon, the stage always rotates to by the left by 2 every so often.
|Brinstar Depths<br>Brinstar Overgrowth
|Brinstar Depths<br>'''Brinstar Overgrowth'''
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]]  
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]]  
|Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage.
|Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage.
|Yoshi's Story<br>On the Beach
|Yoshi's Story<br>'''On the Beach'''
|-
|-
![[File:DREAM-NRML-SSBM.png|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Fountain of Dreams]]
![[File:DREAM-NRML-SSBM.png|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Fountain of Dreams]]
|Replaces Halberd.
|Replaces Halberd.
|Fountain of Dreams<br>King Dedede's Theme
|Fountain of Dreams<br>'''King Dedede's Theme'''
![[File:VENOM-NRML1-SSBM.png|100px|link=Venom]]<br>[[File:StarFoxSymbol.svg|20px]]<br>[[Venom|Meteo]]
![[File:VENOM-NRML1-SSBM.png|100px|link=Venom]]<br>[[File:StarFoxSymbol.svg|20px]]<br>[[Venom|Meteo]]
|Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games.
|Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games.
|Venom<br>Star Wolf
|Venom<br>'''Star Wolf'''
|-
|-
![[File:PokeFloats.jpg|100px|link=Poké Floats]]<br>[[File:PokemonSymbol.svg|20px]]<br>[[Poké Floats]]
![[File:PokeFloats.jpg|100px|link=Poké Floats]]<br>[[File:PokemonSymbol.svg|20px]]<br>[[Poké Floats]]
|Replaces Pokemon Stadium 2.
|Replaces Pokemon Stadium 2.
|Poké Floats<br>Pokémon Center
|Poké Floats<br>'''Pokémon Center'''
![[File:MuteCity.jpg|100px|link=Mute City (SSBM)]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Mute City (SSBM)|Mute City]]
![[File:MuteCity.jpg|100px|link=Mute City (SSBM)]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Mute City (SSBM)|Mute City]]
|Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting.
|Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting.
|Mute City<br>Mach Rider
|Mute City<br>'''Mach Rider'''
|-
|-
![[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px]]<br>[[Castle Siege]]
![[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px]]<br>[[Castle Siege]]
|Retextured to look more like how it would in Melee, the stage also no longer transforms.
|Retextured to look more like how it would in Melee, the stage also no longer transforms.
|Fire Emblem<br>Fight
|Fire Emblem<br>'''Fight'''
![[File:WarioSymbol.svg|20px]]<br>Wario's Castle
![[File:WarioSymbol.svg|20px]]<br>Wario's Castle
|A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes.
|A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes.
|Wario Land<br>Vs. Wario
|Wario Land<br>'''Vs. Wario'''
|-
|-
![[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[File:PikminSymbol.svg|20px]]<br>[[Distant Planet|Forest of Hope]]
![[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[File:PikminSymbol.svg|20px]]<br>[[Distant Planet|Forest of Hope]]
|
|
|Pikmin<br>Forest of Hope
|Pikmin<br>'''Forest of Hope'''
![[File:Fourside Melee.png|100px|Fourside]]<br>[[File:EarthboundSymbol.svg|20px]]<br>[[Fourside]]  
![[File:Fourside Melee.png|100px|Fourside]]<br>[[File:EarthboundSymbol.svg|20px]]<br>[[Fourside]]  
|Replaces New Pork City.
|Replaces New Pork City.
|Earthbound<br>Otherworldly Opponent
|Earthbound<br>'''Otherworldly Opponent'''
|-
|-
![[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Summit]]  
![[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Summit]]  
|
|
|Ice Climber<br>Clu Clu Land
|Ice Climber<br>'''Clu Clu Land'''
![[File:Yoshi's Island Melee.png|100px|link=Super Happy Tree]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Super Happy Tree|Yoshi's Island N64]]  
![[File:Yoshi's Island Melee.png|100px|link=Super Happy Tree]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Super Happy Tree|Yoshi's Island N64]]  
|Replaces Skyworld.
|Replaces Skyworld.
|Yoshi's Island (64)<br>Yoshi's Island Main Theme
|Yoshi's Island (64)<br>'''Yoshi's Island Main Theme'''
|-
|-
![[File:OLDKJ-NRML-SSBM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol.svg|20px]]<br>[[Kongo Jungle (SSB)|Kongo Jungle N64]]
![[File:OLDKJ-NRML-SSBM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol.svg|20px]]<br>[[Kongo Jungle (SSB)|Kongo Jungle N64]]
|Replaces 75m, the cannon at the bottom of the stage no longer operates.
|Replaces 75m, the cannon at the bottom of the stage no longer operates.
|Kongo Jungle<br>Lokjaw's Saga
|Kongo Jungle<br>'''Lokjaw's Saga'''
![[File:Flatzone copy.jpg|100px|link=Flat Zone]]<br>[[File:Game&WatchSymbol.svg|20px]]<br>[[Flat Zone]]
![[File:Flatzone copy.jpg|100px|link=Flat Zone]]<br>[[File:Game&WatchSymbol.svg|20px]]<br>[[Flat Zone]]
|Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position.
|Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position.
|Flat Zone<br>Famicom Medley
|Flat Zone<br>'''Famicom Medley'''
|-
|-
![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol.svg|20px]]<br>[[Flat Zone 2|Flat Zone II]]
![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol.svg|20px]]<br>[[Flat Zone 2|Flat Zone II]]
|
|
|Flat Zone II<br>Gyromite
|Flat Zone II<br>'''Gyromite'''
![[File:KONGO-NRML-SSBM.jpg|100px]]<br>[[File:DKSymbol.svg|20px]]<br>[[Kongo Falls|Kongo Jungle]]  
![[File:KONGO-NRML-SSBM.jpg|100px]]<br>[[File:DKSymbol.svg|20px]]<br>[[Kongo Falls|Kongo Jungle]]  
|Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall.
|Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall.
|Kong Jungle<br>Snakey Chantey
|Kong Jungle<br>'''Snakey Chantey'''
|-
|-
![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px]]<br>[[Shadow Moses Island]]
![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px]]<br>[[Shadow Moses Island]]
|Retextured to look more like how it would in Melee.
|Retextured to look more like how it would in Melee.
|Metal Gear Solid<br>Encounter
|Metal Gear Solid<br>'''Encounter'''
![[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px]]<br>[[Green Hill Zone]]
![[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px]]<br>[[Green Hill Zone]]
|Retextured to look more like how it would in Melee.
|Retextured to look more like how it would in Melee.
|Green Hill Zone<br>Emerald Coast
|Green Hill Zone<br>'''Emerald Coast'''
|-
|-
![[File:Hyrule Temple SSBM.png|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Temple]]  
![[File:Hyrule Temple SSBM.png|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Temple]]  
|
|
|Temple<br>Great Temple
|Temple<br>'''Great Temple'''
![[File:YoshisIslandSSBM.jpg|100px|link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Island (SSBM)|Yoshi's Island]]
![[File:YoshisIslandSSBM.jpg|100px|link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Island (SSBM)|Yoshi's Island]]
|
|
|Yoshi's Island (Melee)<br>Super Mario Bros. 3
|Yoshi's Island (Melee)<br>'''Super Mario Bros. 3'''
|-
|-
![[File:JAPES-NRML-SSBM.png|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px]]<br>[[Jungle Japes]]
![[File:JAPES-NRML-SSBM.png|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px]]<br>[[Jungle Japes]]
|
|
|Jungle Japes<br>Forest Frenzy
|Jungle Japes<br>'''Forest Frenzy'''
![[File:ONETT-NRML-SSBM.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px]]<br>[[Onett]]
![[File:ONETT-NRML-SSBM.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px]]<br>[[Onett]]
|
|
|Mother<br>Mother 2
|Mother<br>'''Mother 2'''
|-
|-
![[File:GREEN-NRML-SSBM.png|100px|link=Green Greens]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Green Greens]]  
![[File:GREEN-NRML-SSBM.png|100px|link=Green Greens]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Green Greens]]  
|
|
|Green Greens<br>Pop Star Theme
|Green Greens<br>'''Pop Star Theme'''
![[File:RNBOW-NRML1-SSBM.png|100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol.svg|20px]]<br>[[Rainbow Cruise]]
![[File:RNBOW-NRML1-SSBM.png|100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol.svg|20px]]<br>[[Rainbow Cruise]]
|
|
|Rainbow Cruise<br>Wing Cap Mario
|Rainbow Cruise<br>'''Wing Cap Mario'''
|-
|-
![[File:STRFX-NRML-SSBM.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px]]<br>[[Corneria]]  
![[File:STRFX-NRML-SSBM.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px]]<br>[[Corneria]]  
|
|
|Corneria<br>Boss B2
|Corneria<br>'''Boss B2'''
![[File:BBLUE-NRML-SSBM.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Big Blue]]  
![[File:BBLUE-NRML-SSBM.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Big Blue]]  
|
|
|Big Blue<br>Fire Field
|Big Blue<br>'''Fire Field'''
|-
|-
![[File:ZEBES-NRML-SSBM.jpg|100px|link=Brinstar]]<br>[[File:MetroidSymbol.svg|20px]]<br>[[Brinstar]]
![[File:ZEBES-NRML-SSBM.jpg|100px|link=Brinstar]]<br>[[File:MetroidSymbol.svg|20px]]<br>[[Brinstar]]
|
|
|Brinstar<br>SR388
|Brinstar<br>'''SR388'''
![[File:PSTAD-NRML1-SSBM.png|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px]]<br>[[Pokémon Stadium]]
![[File:PSTAD-NRML1-SSBM.png|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px]]<br>[[Pokémon Stadium]]
|
|
|Pokémon Stadium<br>Pokémon Battle
|Pokémon Stadium<br>'''Pokémon Battle'''
|}
|}



Revision as of 20:51, January 9, 2021

Smash 2 is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. Unlike Project M ,the character models, stages and feel of the game are completley refurbished and made to look like a true sequel to Melee, hence the name Smash 2. Smash 2 best replicates Meleematching the teir, speed and overall gameplay of Melee, many mechanics and features of Melee make the characters look like their 2001 counter parts with total redisgns and moveset changes, such as Lucas, Wario, Sonic and Snake.

Smash 2 has had positive feedback from youtubers and fellow gamers/smashers. praising it for its smooth polish and gameplay.

Universal changes

Characters

Characters
Mario (SSBM)
Mario
Mario (universe)
Luigi (SSBM)
Luigi
Mario (universe)
Peach (SSBM)
Peach
Mario (universe)
Bowser (SSBM)
Bowser
Mario (universe)
Dr. Mario (SSBM)
Dr. Mario
Mario (universe)
Donkey Kong (SSBM)
Donkey Kong
Donkey Kong (universe)
Diddy Kong*
Donkey Kong (universe)
Yoshi (SSBM)
Yoshi
Yoshi (universe)
Link (SSBM)
Link
Zelda (universe)
Zelda (SSBM)
Zelda
Zelda (universe)
Sheik (SSBM)
Sheik
Zelda (universe)
Ganondorf (SSBM)
Ganondorf
Zelda (universe)
Young Link (SSBM)
Young Link
Donkey Kong (universe)
Samus (SSBM)
Samus
Metroid (universe)
Suitless Samus*
Metroid (universe)
Kirby (SSBM)
Kirby
Kirby (universe)
King Dedede*
Kirby (universe)
Fox (SSBM)
Fox
Star Fox (universe)
Falco (SSBM)
Falco
Star Fox (universe)
Wolf*
Star Fox (universe)
Captain Falcon (SSBM)
Captain Falcon
F-Zero (universe)
Pikachu (SSBM)
Pikachu
Pokémon (universe)
Jigglypuff (SSBM)
Jigglypuff
Pokémon (universe)
Mewtwo (SSBM)
Mewtwo
Pokémon (universe)
Pichu (SSBM)
Pichu
Pokémon (universe)
Ness (SSBM)
Ness
Earthbound (universe)
Lucas*
Earthbound (universe)
Ice Climbers (SSBM)
Ice Climbers
Ice Climber (universe)
Marth (SSBM)
Marth
Fire Emblem (universe)
Roy (SSBM)
Roy
Fire Emblem (universe)
Mr. Game & Watch (SSBM)
Mr. Game & Watch
Game & Watch (universe)
Wario*
Wario (universe)
Olimar*
Pikmin (universe)
R.O.B.*
R.O.B. (universe)
Snake*
Metal Gear (universe)
Sonic*
Sonic (universe)

*: Characters not in Melee

Stages

Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely. Every stage also has a main and alternate music track similar to Melee. The alternate tracks are be bolded.

Stages
Stage Changes Music Stage Changes Music
Battlefield (SSBM)
SmashBrosSymbol.svg
Battlefield
Replaces Brawl's Battlefield. Battlefield
Multi-Man Melee 1
Metal Battle
Final Destination (SSBM)
SmashBrosSymbol.svg
Final Destination
Replaces Brawl's Final Destination. Final Destination
Multi-Man Melee 2
Giga Bowser
Princess Peach's Castle
MarioSymbol.svg
Princess Peach's Castle
Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to when players stand on them. Princess Peach's Castle
Rainbow Cruise
Dream Land (SSB)
KirbySymbol.svg
Dream Land N64
Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time. Dream Land
Battle Among Friends (King Dedede)
Mushroom Kingdom (SSBM)
MarioSymbol.svg
Mushroom Kingdom
Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed. Mushroom Kingdom
Dr. Mario
Mushroom Kingdom II
MarioSymbol.svg
Mushroom Kingdom II
Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance. Mushroom Kingdom II
Dr. Mario
Icicle Mountain
IceClimberSymbol.svg
Icicle Mountain
Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one. Icicle Mountain
Balloon Fight
Hyrule Castle
ZeldaSymbol.svg
Hyrule Castle N64
Replaces Bridge of Eldin. Hyrule Castle
Gerudo Valley
Great Bay
ZeldaSymbol.svg
Great Bay
Replaces Pirate Ship, Tingle goes through the stage when his balloon pops. Great Bay
Saria's Song
FireEmblemSymbol.svg
Secret Cave
A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it. Roy's Hope
With Mila's Divine Protection
Brinstar Depths
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Brinstar Depths
Replaces Frigate Orpheon, the stage always rotates to by the left by 2 every so often. Brinstar Depths
Brinstar Overgrowth
Yoshi's Story
YoshiSymbol.svg
Yoshi's Story
Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage. Yoshi's Story
On the Beach
Fountain of Dreams
KirbySymbol.svg
Fountain of Dreams
Replaces Halberd. Fountain of Dreams
King Dedede's Theme
Venom
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Meteo
Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games. Venom
Star Wolf
Poké Floats
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Poké Floats
Replaces Pokemon Stadium 2. Poké Floats
Pokémon Center
Mute City (SSBM)
FZeroSymbol.svg
Mute City
Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting. Mute City
Mach Rider
Castle Siege
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Castle Siege
Retextured to look more like how it would in Melee, the stage also no longer transforms. Fire Emblem
Fight
WarioSymbol.svg
Wario's Castle
A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes. Wario Land
Vs. Wario
Distant Planet
PikminSymbol.svg
Forest of Hope
Pikmin
Forest of Hope
Fourside
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Fourside
Replaces New Pork City. Earthbound
Otherworldly Opponent
Summit
IceClimberSymbol.svg
Summit
Ice Climber
Clu Clu Land
Super Happy Tree
YoshiSymbol.svg
Yoshi's Island N64
Replaces Skyworld. Yoshi's Island (64)
Yoshi's Island Main Theme
Kongo Jungle (SSB)
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Kongo Jungle N64
Replaces 75m, the cannon at the bottom of the stage no longer operates. Kongo Jungle
Lokjaw's Saga
Flat Zone
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Flat Zone
Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position. Flat Zone
Famicom Medley
Flat Zone 2
Game&WatchSymbol.svg
Flat Zone II
Flat Zone II
Gyromite
KONGO-NRML-SSBM.jpg
DKSymbol.svg
Kongo Jungle
Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall. Kong Jungle
Snakey Chantey
Shadow Moses Island
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Shadow Moses Island
Retextured to look more like how it would in Melee. Metal Gear Solid
Encounter
Green Hill Zone
SonicSymbol.svg
Green Hill Zone
Retextured to look more like how it would in Melee. Green Hill Zone
Emerald Coast
Temple
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Temple
Temple
Great Temple
Yoshi's Island (SSBM)
YoshiSymbol.svg
Yoshi's Island
Yoshi's Island (Melee)
Super Mario Bros. 3
Jungle Japes
DKSymbol.svg
Jungle Japes
Jungle Japes
Forest Frenzy
Onett
EarthboundSymbol.svg
Onett
Mother
Mother 2
Green Greens
KirbySymbol.svg
Green Greens
Green Greens
Pop Star Theme
Rainbow Cruise
MarioSymbol.svg
Rainbow Cruise
Rainbow Cruise
Wing Cap Mario
Corneria
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Corneria
Corneria
Boss B2
Big Blue
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Big Blue
Big Blue
Fire Field
Brinstar
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Brinstar
Brinstar
SR388
Pokémon Stadium
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Pokémon Stadium
Pokémon Stadium
Pokémon Battle

Release history

Wave 1

The following characters were added to the game

Trivia

References

External links