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**{{buff|Cape no longer gives the opponent [[super armor]] on hit.}} | **{{buff|Cape no longer gives the opponent [[super armor]] on hit.}} | ||
**{{buff|The Cape makes now [[flinch]] when used on opponents grabbing the ledge.}} | **{{buff|The Cape makes now [[flinch]] when used on opponents grabbing the ledge.}} | ||
**{{nerf|Due to the animation change, the reflective hitbox no longer covers up the entire Mario's body, making less safe to use.}} | |||
**{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-20 → 9-20), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Mario at the time. This slightly reduces its safety.}} | **{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-20 → 9-20), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Mario at the time. This slightly reduces its safety.}} | ||
***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}} | ***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}} |
edits