228
edits
m (→Attributes) Tag: Mobile edit |
m (→Ground attacks) Tag: Mobile edit |
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*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|The first hit transitions faster into the second (frame 12 → 10).}} | **{{buff|The first hit transitions faster into the second (frame 12 → 10).}} | ||
**{{buff|The second hit deals more damage (6.5% → 7%) | **{{buff|The second hit deals slightly more damage (6.5% → 7%).}} | ||
**{{nerf|Both hits have a higher [[hitlag]] multiplier (1× → 1.4× (hit 1), 1.8× (hit 2)), giving opponents more time to [[SDI]] the first hit and [[DI]] the second hit.}} | **{{nerf|Both hits have a higher [[hitlag]] multiplier (1× → 1.4× (hit 1), 1.8× (hit 2)), giving opponents more time to [[SDI]] the first hit and [[DI]] the second hit.}} | ||
**{{nerf|The first hit has more ending lag (FAF 21 → 26), greatly reducing its [[jab cancel]] ability.}} | **{{nerf|The first hit has more ending lag (FAF 21 → 26), greatly reducing its [[jab cancel]] ability.}} | ||
**{{nerf|The first hit deals less damage (5% → 4%), reducing the move's total damage output (11.5% → 11%).}} | **{{nerf|The first hit deals less damage (5% → 4%), slightly reducing the move's total damage output despite the second hit dealing more damage (11.5% → 11%).}} | ||
**{{nerf|The first hit has a shorter hitbox duration, with its arm intangibility reduced as well (frames 7-9 → 7-8).}} | **{{nerf|The first hit has a shorter hitbox duration, with its arm intangibility reduced as well (frames 7-9 → 7-8).}} | ||
**{{change|The first hit has altered angles (30°/50°/85° → 361°/180°) to keep opponents closer to Bowser, and no longer deals [[set knockback]] (45/30/18 set/100 scaling → 40/35/30 base/18 scaling). This allows it to [[jab lock]] and connect more reliably into the second hit up to high percents, but less reliably afterward, without increasing its jab cancel ability due to its increased ending lag.}} | **{{change|The first hit has altered angles (30°/50°/85° → 361°/180°) to keep opponents closer to Bowser, and no longer deals [[set knockback]] (45/30/18 set/100 scaling → 40/35/30 base/18 scaling). This allows it to [[jab lock]] and connect more reliably into the second hit up to high percents, but less reliably afterward, without increasing its jab cancel ability due to its increased ending lag.}} | ||
**{{change| | **{{change|The first hit has an altered animation, being a sumo-style palm strike instead of a punch.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|The move deals more damage (12% → 13%) with no compensation on knockback | **{{buff|The move deals more damage (12% → 13%) with no compensation on knockback. This turns it into one of the strongest forward tilts in the game.}} | ||
**{{nerf|The move has a slightly | **{{nerf|The move has a slightly altered animation where Bowser bends his arm during the punch. This slightly reduces its range.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff| | **{{buff|It deals more damage (9% → 11%) with no compensation on knockback, allowing it to KO at around 130%, much like in ''Brawl''.}} | ||
**{{buff|Bowser's arm is intangible during the move (frames 11-16).}} | **{{buff|Bowser's arm is intangible during the move (frames 11-16).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|The first hit has received set knockback (20 base/100 scaling → 50/30 set/100 scaling), and its outermost hitbox launches opponents towards Bowser (361° → 130°), while the second hit comes out faster (frame 20 → 15). This allows both hits to link much more reliably.}} | **{{buff|The first hit has received set knockback (20 base/100 scaling → 50/30 set/100 scaling), and its outermost hitbox launches opponents towards Bowser (361° → 130°), while the second hit comes out faster (frame 20 → 15). This allows both hits to link much more reliably.}} | ||
***{{nerf|However, the move's total duration remains the same, increasing its ending lag.}} | ***{{nerf|However, the move's total duration remains the same, increasing its ending lag.}} | ||
**{{nerf|Both hits deal drastically less damage (14% → 7% (hit 1), 11% → 8% (hit 2)), still resulting in slightly higher total damage than the first hit alone in ''Smash 4'' (14% → 15%), but significantly reducing it at low percents where the unchanged hits could link, in addition to weakening its shield safety and [[shield break]]ing ability. | **{{nerf|Both hits deal drastically less damage (14% → 7% (hit 1), 11% → 8% (hit 2)), still resulting in slightly higher total damage than the first hit alone in ''Smash 4'' (14% → 15%), but significantly reducing it at low percents where the unchanged hits could link, in addition to weakening its shield safety and [[shield break]]ing ability. The second hit's knockback was also not fully compensated (12 base/100 scaling → 20/111), drastically weakening its KO potential, especially compared to the first hit in ''Smash 4''.}} | ||
**{{buff|The second hit has larger hitboxes (5u/4.5u/4u → 5.6u/5u/4.5u), improving its range.}} | **{{buff|The second hit has larger hitboxes (5u/4.5u/4u → 5.6u/5u/4.5u), improving its range.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff| | **{{buff|It deals slightly more damage (20%/15%/15% → 22%/16%/16%) with no compensation on knockback, and its sourspots launch at a consistent and higher angle (70°/120° → 85°), further improving the move's already impressive KO potential, to the point where the sweetspot is stronger than {{SSBU|Ganondorf}}'s up smash and the strongest up smash in the game.}} | ||
**{{buff|The landing hit deals twice as much damage (6% → 12%).}} | **{{buff|The landing hit deals twice as much damage (6% → 12%).}} | ||
**{{buff|The landing hit has more range behind Bowser (Z offset: 4–-5.5 → 4–-7.5).}} | **{{buff|The landing hit has more range behind Bowser (Z offset: 4–-5.5 → 4–-7.5).}} | ||
**{{nerf|The landing hit | **{{nerf|The landing hit has significantly less knockback (80 base/100 scaling → 30/70), hindering its KO potential despite its increased damage.}} | ||
***{{buff|However, this improves its combo potential, | ***{{buff|However, this improves its combo potential, even granting it a KO setup into his back air.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{change|Bowser has a new down smash: a low claw swipe forward with one hand, then another swipe backward with his other hand, similar to {{SSBB|Wolf}} in ''[[Brawl]]''. It hits only twice instead of seven times, with one hit at each side.}} | **{{change|Bowser has a new down smash: a low claw swipe forward with one hand, then another swipe backward with his other hand, similar to {{SSBB|Wolf}} in ''[[Brawl]]''. It hits only twice instead of seven times, with one hit at each side.}} |
edits