Template:SSB4 to SSBU changelist/Bowser: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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*{{buff|Bowser [[dash]]es faster (1.792 → 1.971).}}
*{{buff|Bowser [[dash]]es faster (1.792 → 1.971).}}
**{{buff|Bowser's initial [[dash]] is significantly faster (1 → 2.255), going from the slowest to the fifth fastest. This significantly helps him with his defensive and offensive approach on the ground, and gives him a respectable dash dance.}}
**{{buff|Bowser's initial [[dash]] is significantly faster (1 → 2.255), going from the slowest to the fifth fastest. This significantly helps him with his defensive and offensive approach on the ground, and gives him a respectable dash dance.}}
*{{buff|Bowser's [[air speed]] is faster (1 → 1.155).}}
*{{buff|Bowser's [[air speed]] is faster (1 → 1.155), especially relative to the cast, going from average to being tied for the 19th fastest in the game.}}
*{{buff|Bowser’s [[traction]] is higher (0.0577 → 0.104), making it easier for him to punish [[out of shield]]. However, it is much lower relative to the cast, going from the 27th highest to the 56th highest.}}
*{{buff|Bowser’s [[traction]] is higher (0.0577 → 0.104), making it easier for him to punish [[out of shield]]. However, it is much lower relative to the cast, going from the 27th highest to the 56th highest.}}
*{{buff|Bowser's [[falling speed]] (1.39 → 1.77) and fast falling speed (2.224 → 2.832) are significantly faster, going from the 42nd fastest in ''Smash 4'' to tied for the 18th fastest in ''Ultimate'', giving him much better vertical endurance and greatly improving his air-to-ground transitioning. The most notable change, however, is that this, when coupled with him receiving less landing lag on his aerials, helps him out with one of his primary weaknesses in ''Smash 4'': his trouble landing safely.}}
*{{buff|Bowser [[falling speed|falls]] significantly faster (1.39 → 1.77), his falling speed going from the 17th slowest to being tied for the 18th fastest. This greatly improves his vertical endurance and ground-to-air transitioning. The most notable change, however, is that this, when coupled with him receiving less landing lag on his aerials, helps him out with one of his primary weaknesses in ''Smash 4'': his trouble landing safely.}}
**{{buff|His fast-falling speed is also faster as a result (2.224 → 2.832), now being faster than his ''Melee'' fast-falling speed.}}
*{{change|Bowser’s [[gravity]] is higher (0.11 → 0.125). When combined with his increased falling speed, this allows him to land drastically more safely, but makes him more susceptible to combos.}}
*{{change|Bowser’s [[gravity]] is higher (0.11 → 0.125). When combined with his increased falling speed, this allows him to land drastically more safely, but makes him more susceptible to combos.}}
*{{buff|Bowser is [[weight|heavier]] (130 → 135), further improving his already excellent endurance, as well as the effectiveness of his [[Tough Guy]] [[heavy armor]].}}
*{{buff|Bowser is [[weight|heavier]] (130 → 135), further improving his already excellent endurance, as well as the effectiveness of his [[Tough Guy]] [[heavy armor]].}}
**{{nerf|However, it also makes him more susceptible to combos, which is further exacerbated by his faster falling speed and higher gravity.}}
**{{nerf|However, it also makes him significantly more susceptible to combos, which is further exacerbated by his faster falling speed and higher gravity.}}
*{{buff|The universal knockback reduction in [[rapid jab]]s allows Tough Guy to resist every single one of them, including the ones it couldn’t resist in ''Smash 4'', such as {{SSBU|Captain Falcon}}'s.}}
*{{buff|The universal knockback reduction in [[rapid jab]]s allows Tough Guy to resist every single one of them, including the ones it couldn’t resist in ''Smash 4'', such as {{SSBU|Captain Falcon}}'s.}}
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 34 → 33).}}
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 34 → 33).}}
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*{{buff|[[Spot dodge]] has less startup (frame 4 → 3).}}
*{{buff|[[Spot dodge]] has less startup (frame 4 → 3).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 4-29 → 4-32).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 4-29 → 4-32).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 35 → 47).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 35 → 47), although due to the universal changes, relative to the cast, it has gone from one of the slowest to one of the fastest.}}


===Ground attacks===
===Ground attacks===