R.O.B. (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ROBThrowDown.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down throw.]] | [[File:ROBThrowDown.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down throw.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
R.O.B. drills the opponent's head into the ground like a jackhammer. It can be followed up reliably with an up aerial, even at high percents. This combo is known as the "Beep Boop". | R.O.B. drills the opponent's head into the ground like a jackhammer. It can be followed up reliably with an up aerial, even at high percents. This combo is known as the "Beep Boop". | ||
== | ==Throw data== | ||
{|class="wikitable | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=88 | |||
|af=3 | |||
|bk=110 | |||
|ks=25 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Throw Release | |||
|50 | |||
|- | |||
!Animation length | |||
|65 | |||
|- | |- | ||
! | !Interruptible | ||
| | |66 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=49|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=47}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavROB|g=SSB4}} | {{MvSubNavROB|g=SSB4}} |
Revision as of 16:56, November 4, 2020
Overview
R.O.B. drills the opponent's head into the ground like a jackhammer. It can be followed up reliably with an up aerial, even at high percents. This combo is known as the "Beep Boop".
Throw data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 10% | Forwards | 110 | 25 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 50 |
Animation length | 65 |
Interruptible | 66 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|