R.O.B. (SSB4)/Grab: Difference between revisions
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==Overview== | ==Overview== | ||
R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being the shortest in all of ''Smash 4'', reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth. | R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being the shortest in all of ''Smash 4'', reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth. | ||
==Grabbox Data== | |||
===Standing Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.8 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=4.0 | |||
|ystretch=8.0 | |||
|zstretch=10.6 | |||
}} | |||
|} | |||
===Dash Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.2 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=4.0 | |||
|ystretch=8.0 | |||
|zstretch=12.7 | |||
}} | |||
|} | |||
===Pivot Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.8 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=-2.0 | |||
|ystretch=8.0 | |||
|zstretch=-18.1 | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Revision as of 16:27, November 4, 2020
Overview
R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being the shortest in all of Smash 4, reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.8 | 0 | 0.0 | 8.0 | 4.0 | 0.0 | 8.0 | 10.6 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.2 | 0 | 0.0 | 8.0 | 4.0 | 0.0 | 8.0 | 12.7 |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.8 | 0 | 0.0 | 8.0 | -2.0 | 0.0 | 8.0 | -18.1 |
Timing
Standing grab
Grab | 7-8 |
---|---|
Animation length | 30 |
Dash grab
Grab | 9-10 |
---|---|
Interruptible | 38 |
Animation length | 39 |
Pivot grab
Grab | 11-12 |
---|---|
Interruptible | 37 |
Animation length | 44 |
Lag time |
Grab |
Interruptible |
|