Mr. Game & Watch (SSB4): Difference between revisions

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*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel deals 0.2% more damage (3% → 3.2%).}}
**{{buff|Pummel deals 0.2% more damage (3% → 3.2%).}}
**{{buff|Pummel now launches bystanders horizontally (80° → 361°), making it slightly safer.}}
*[[Down throw]]:
*[[Down throw]]:
**{{nerf|Down throw deals 2% less damage (6% → 4%).}}  
**{{nerf|Down throw deals less damage (6% → 4%).}}
**{{change|Due to its angle being altered (270° → 80°), down throw is no longer a [[meteor smash]]. It also has altered knockback (80 (base), 30 (scaling) → 35/120). When coupled with the changes to [[hitstun canceling]], the weakening of [[DI]] and the removal of [[chain grab]]bing, these changes significantly improve its combo potential, but remove its [[tech-chasing]] potential.}}
**{{buff|Down throw now launches opponents vertically (270° → 80°). While this does remove its tech chasing potential (which it would have lost anyway due to the changes to meteor smashes against aerial opponents), it also significantly improves its reliability and combo potential when combined with the changes to hitstun canceling and DI.}}
***{{nerf|However, this new angle does also remove down throw's edgeguarding potential.}}
**{{buff|Down throw has much less base knockback but much more knockback scaling (80 (base), 30 (scaling) → 35/120). When combined with its new launch angle, this significantly improves the move's combo potential at lower percents as opponents are no longer put into [[tumble]] until mid percents and at high percents, it can even lead into an up aerial for a guaranteed KO (known as the "Toot-Toot").}}
***{{nerf|However, the move's higher knockback scaling does hinder its combo potential at higher percents (especially against lighter characters) while still being too weak to effectively KO.}}
*[[Floor attack]]:
*[[Floor attack]]:
**{{buff|Front and back floor attacks deal 1% more damage (6% → 7%).}}
**{{buff|Front and back floor attacks deal 1% more damage (6% → 7%).}}
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