Mr. Game & Watch (SSB4): Difference between revisions

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**{{buff|Down throw has much less base knockback but much more knockback scaling (80 (base), 30 (scaling) → 35/120). When combined with its new launch angle, this significantly improves the move's combo potential at lower percents as opponents are no longer put into [[tumble]] until mid percents and at high percents, it can even lead into an up aerial for a guaranteed KO (known as the "Toot-Toot").}}
**{{buff|Down throw has much less base knockback but much more knockback scaling (80 (base), 30 (scaling) → 35/120). When combined with its new launch angle, this significantly improves the move's combo potential at lower percents as opponents are no longer put into [[tumble]] until mid percents and at high percents, it can even lead into an up aerial for a guaranteed KO (known as the "Toot-Toot").}}
***{{nerf|However, the move's higher knockback scaling does hinder its combo potential at higher percents (especially against lighter characters) while still being too weak to effectively KO.}}
***{{nerf|However, the move's higher knockback scaling does hinder its combo potential at higher percents (especially against lighter characters) while still being too weak to effectively KO.}}
*[[Floor attack]]:
*[[Floor attack]]s:
**{{buff|Front and back floor attacks deal 1% more damage (6% → 7%).}}
**{{buff|Floor attacks have less startup lag (frame 20 (hit 1)/32 (front hit 2)/33 (back hit 2) → 16/21).}}
**{{buff|Floor attacks have a shorter total duration (FAF 50 → 46).}}
**{{buff|Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit, without full compensation on their knockback scaling (50 → 48).}}
**{{nerf|Floor attacks have much less intangibility (frames 1-33 (front)/1-34 (back) → 1-22 (both)).}}
**{{nerf|Floor attacks launch opponents at a higher angle (361° → 48°).}}
*[[Edge attack]]:
**{{buff|Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{change|Edge attack now deals consistent damage due to now consisting of one extended hitbox (8% (bell)/6% (body) → 7%).}}
**{{nerf|Edge attack has a shorter duration (frames 24-28 → 24-26).}}
**{{nerf|Edge attack now always launches opponents in the direction Mr. Game & Watch is facing, removing its ability to set up edgeguards.}}
*[[Trip attack]]:
**{{buff|Trip attack deals more shield damage (1 → 8) per hit.}}
**{{nerf|Trip attack has less intangibility (frames 1-8 → 1-7).}}


===Special moves===
===Special moves===
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