101
edits
Line 125: | Line 125: | ||
**{{buff|Projectiles reflected by Super Sheet have a higher damage multiplier (1.5× → 1.6×).}} | **{{buff|Projectiles reflected by Super Sheet have a higher damage multiplier (1.5× → 1.6×).}} | ||
**{{buff|It no longer gives the opponent [[super armor]] on hit.}} | **{{buff|It no longer gives the opponent [[super armor]] on hit.}} | ||
**{{buff|The Super Sheet makes now [[flinch]] when used on opponents grabbing the ledge.}} | |||
**{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-22 → 9-22), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time. This slightly reduces its safety.}} | **{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-22 → 9-22), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time. This slightly reduces its safety.}} | ||
***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}} | ***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}} |
edits