Template:SSB4 to SSBU changelist/Dr. Mario: Difference between revisions

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**{{buff|Projectiles reflected by Super Sheet have a higher damage multiplier (1.5× → 1.6×).}}
**{{buff|Projectiles reflected by Super Sheet have a higher damage multiplier (1.5× → 1.6×).}}
**{{buff|It no longer gives the opponent [[super armor]] on hit.}}
**{{buff|It no longer gives the opponent [[super armor]] on hit.}}
**{{buff|The Super Sheet makes now [[flinch]] when used on opponents grabbing the ledge.}}
**{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-22 → 9-22), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time. This slightly reduces its safety.}}
**{{nerf|The reflective hitbox has more startup with a shorter duration (frame 6-22 → 9-22), although it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time. This slightly reduces its safety.}}
***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}}
***{{buff|In the same circumstances, the entire move loses two frames of startup, allowing the offensive hitbox to come out earlier (on frame 10) and reducing the move's total duration.}}
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