Natural combo: Difference between revisions
(→List of natural combos: Steve) |
(Removed many moves (most of which I've previously added) that stretch the definition a bit too far. Likely needs review.) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y|unofficial=y}} | {{ArticleIcons|series=y|unofficial=y}} | ||
{{cleanup|Borderline moves, stricter definition needed?}} | |||
[[File:Natural_Combo_Melee.gif|thumb|right|250px|Link's forward smash natural combo in ''Melee'']] | [[File:Natural_Combo_Melee.gif|thumb|right|250px|Link's forward smash natural combo in ''Melee'']] | ||
A '''natural combo''' is a move composed of multiple | A '''natural combo''' is a move composed of multiple phases; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. The concept is largely derived from the [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka] seen in traditional fighting games. Despite their name, natural combos are not always [[combo]]s, as opponents can sometimes use techniques like [[SDI]] to escape the later hits. | ||
The term is sometimes used interchangeably with [[neutral attack]], its most common type; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es, and some special moves, like [[Dancing Blade]] and [[Cross Slash]], are natural combos as well. | The term is sometimes used interchangeably with [[neutral attack]], its most common type; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es, and some special moves, like [[Dancing Blade]] and [[Cross Slash]], are natural combos as well. | ||
Line 131: | Line 132: | ||
|- | |- | ||
| [[Mega Man]] || 3<ref name="samecombo">Mega Man | | [[Mega Man]] || 3<ref name="samecombo">Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.</ref> || {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 149: | Line 148: | ||
|- | |- | ||
|{{SSBU|Min Min}} || 3 / 2+infinite<ref name="armscombo">Can also be performed with the special-move button.</ref> || {{GameIcon|SSBU}} | | {{SSBU|Min Min}} || 3 / 2+infinite<ref name="armscombo">Can also be performed with the special-move button.</ref> || {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 213: | Line 212: | ||
|- | |- | ||
| [[Squirtle]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}} | | [[Squirtle]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 253: | Line 249: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Character !! Move(s) !! Phases!! Game(s) | ! Character !! Move(s) !! Phases!! Game(s) | ||
|- | |- | ||
| rowspan= | | rowspan=2|[[Bayonetta]] || forward tilt || 3 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| forward aerial || 3 | | forward aerial || 3 | ||
|- | |- | ||
| {{SSBU|Chrom}} || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects | | {{SSBU|Chrom}} || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects.</ref> || 4 || {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 270: | Line 262: | ||
|- | |- | ||
| [[Climhazzard]] || 2 | | [[Climhazzard]] || 2 | ||
|- | |- | ||
| {{SSBU|Hero}} || forward tilt || 2 || {{GameIcon|SSBU}} | | {{SSBU|Hero}} || forward tilt || 2 || {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 310: | Line 290: | ||
|- | |- | ||
|{{SSBU|Min Min}} || [[Punch]] || 2<ref name="armspunch">Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.</ref> || {{GameIcon|SSBU}} | |{{SSBU|Min Min}} || [[Punch]] || 2<ref name="armspunch">Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.</ref> || {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 337: | Line 308: | ||
|- | |- | ||
| [[Snake]] || forward tilt || 2 || {{GameIcon|SSBB}} {{GameIcon|SSBU}} | | [[Snake]] || forward tilt || 2 || {{GameIcon|SSBB}} {{GameIcon|SSBU}} | ||
|- | |- | ||
Line 357: | Line 323: | ||
<references/> | <references/> | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 19:34, October 21, 2020
A natural combo is a move composed of multiple phases; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. The concept is largely derived from the rekka seen in traditional fighting games. Despite their name, natural combos are not always combos, as opponents can sometimes use techniques like SDI to escape the later hits.
The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.
List of natural combos
Neutral attacks
Character | Phases | Game(s) |
---|---|---|
Banjo & Kazooie | 3 / 2+infinite | |
Bayonetta | 5 | |
Bowser | 2 | |
Bowser Jr. | 2+infinite | |
Byleth | 3 / 2+infinite | |
Captain Falcon | 3+infinite | |
3 / 2+infinite | ||
Charizard | 3 | |
Cloud | 3 | |
Corrin | 3 / 2+infinite | |
Daisy | 2 | |
Dark Pit | 3 / 2+infinite | |
Dark Samus | 2 | |
Diddy Kong | 3+infinite | |
3 | ||
Donkey Kong | 2 | |
Dr. Mario | 3 | |
Duck Hunt | 3 / 2+infinite | |
Falco | 2+infinite | |
Fox | 2+infinite | |
Greninja | 3 / 2+infinite | |
Hero | 3 | |
Ice Climbers | 2 | |
Ike | 3 | |
Incineroar | 3 | |
Inkling | 3 / 2+infinite | |
Ivysaur | 2+infinite | |
Jigglypuff | 2 | |
Joker | 3 | |
Ken | 3 | |
King Dedede | 2+infinite | |
King K. Rool | 3 | |
Kirby | 2+infinite | |
Link | 3 / 2+infinite | |
3 | ||
Little Mac | 3 / 2+infinite | |
Lucario | 3 | |
Lucas | 3 | |
Lucina | 2 | |
Luigi | 3 | |
Mario | 3 | |
Marth | 2 | |
Mega Man | 3[1] |
|
Mewtwo | 1+infinite | |
Mii Brawler | 2+infinite | |
Mii Gunner | 3 | |
Mii Swordfighter | 3 | |
Min Min | 3 / 2+infinite[2] | |
Mr. Game & Watch | 1+infinite | |
Ness | 3 | |
Olimar | 2 | |
Pac-Man | 3 | |
Palutena | 1+infinite | |
Peach | 2 | |
Piranha Plant | 3 / 2+infinite | |
Pit | 3 / 2+infinite | |
R.O.B. | 2 | |
Richter | 2+infinite | |
Ridley | 3 / 2+infinite | |
Robin | 3 / 2+infinite[3] | |
Rosalina & Luma | 3 / 2+infinite | |
Ryu | 3 | |
Samus | 2 | |
Sheik | 2+infinite | |
Shulk | 3 | |
Simon | 2+infinite | |
Snake | 3 | |
Sonic | 3 | |
Squirtle | 3 | |
Terry | 3 | |
Toon Link | 3 | |
Villager | 2[4] | |
2+infinite | ||
Wario | 2 | |
Wii Fit Trainer | 3 | |
Wolf | 3 | |
Yoshi | 2 | |
Young Link | 3 / 2+infinite | |
Zelda | 1+infinite | |
Zero Suit Samus | 3 |
Other moves
Character | Move(s) | Phases | Game(s) |
---|---|---|---|
Bayonetta | forward tilt | 3 | |
forward aerial | 3 | ||
Chrom | Double-Edge Dance[5] | 4 | |
Cloud | Cross Slash[6] | 3 | |
Climhazzard | 2 | ||
Hero | forward tilt | 2 | |
Link | forward smash | 2 | |
Lucina | Dancing Blade[5] | 4 | |
Marth | Dancing Blade[5] | 4 | |
Mega Man | forward tilt | 2[1] | |
neutral aerial | |||
Meta Knight | forward tilt | 3 | |
Mii Brawler | Feint Jump | 2 | |
Soaring Axe Kick | 2 | ||
Min Min | Punch | 2[7] | |
Piranha Plant | forward tilt | 2 | |
Richter | down tilt | 2 | |
Roy | Double-Edge Dance[5] | 4 | |
Shulk | Air Slash | 2 | |
Simon | down tilt | 2 | |
Snake | forward tilt | 2 | |
Toon Link | forward smash | 2 | |
Young Link | forward smash | 2 | |
Zero Suit Samus | Flip Jump | 2 [8] |
Notes
- ^ a b Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
- ^ Can also be performed with the special-move button.
- ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
- ^ Villager's jab has two distinct parts but can be performed indefinitely.
- ^ a b c d All hits after the first can be tilted up or down for different effects.
- ^ Cannot continue the combo if the move does not connect.
- ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
- ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.