Mario (SSBB)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. The collateral hitbox lasts from frames 1-43 on a baseline opponent. | ||
{{BrawlWeightBasedTableHeader}} | {{BrawlWeightBasedTableHeader}} |
Revision as of 10:20, October 20, 2020
Overview
Throw data
Collateral hitbox
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 20 | 100 | 0 | 8.1 | 301 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Kick |
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12% | Forwards | 70 | 63 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
The speed of this throw depends on the opponent's weight. The collateral hitbox lasts from frames 1-43 on a baseline opponent.
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 29.92 | 33 | 34.32 | 34.76 | 35.2 | 35.64 | 36.08 | 37.4 | 38.28 | 39.6 | 40.48 | 40.92 | 41.36 | 41.8 | 42.68 | 43.12 | 44 | 44.88 | 45.76 | 46.2 | 46.64 | 47.08 | 47.52 | 47.96 | 48.4 | 49.28 | 49.72 | 51.04 | 52.8 |
Animation length | 44.88 | 49.5 | 51.48 | 52.14 | 52.8 | 53.46 | 54.12 | 56.1 | 57.42 | 59.4 | 60.72 | 61.38 | 62.04 | 62.7 | 64.02 | 64.68 | 66 | 67.32 | 68.64 | 69.3 | 69.96 | 70.62 | 71.28 | 71.94 | 72.6 | 73.92 | 74.58 | 76.56 | 79.2 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |