Ice Climbers (SSBM): Difference between revisions

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===Pros===
===Pros===
*Advanced players can do massive damage
*Advanced players can do massive damage
*High-damage grab combos, including ones that can put enemies from 0% to death
*High-damage [[grab]] combos, including ones that can kill opponents from 0% [[damage]]
*Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
*Because the Ice Climbers are actually two character models, players can "[[desynch]]" the Ice Climbers, thereby allowing them to perform attacks individually.
*A variety of edgeguarding options
*A variety of [[edgeguarding]] options
*Strong ground game  
*Strong ground game  
*Very long wave-dash
*Very long [[wavedash]]
*Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower


===Cons===
===Cons===
*Slow-running; reliant on wave-dashing for speed
*Slow [[dash]]; reliant on [[wavedashing]] for speed
*Nana can be killed at low %s when ICs are seperated
*Nana can be killed at low %s when ICs are seperated
*Nana can be unresponsive at times
*Nana can be unresponsive at times
*Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
*Popo loses many of his advantages when Nana dies, such as his ability to [[combo]] and kill as effectively
*Ice Climbers are awkward when forced to fight in the air
*Ice Climbers are awkward when forced to fight in the air
*Easily disrupted by projectiles
*Easily disrupted by [[projectile|projectiles]]
*Single Ice Climbers are floaty and vulnerable to air combos and juggling
*Single Ice Climbers are floaty and vulnerable to air [[combo|combos]] and [[juggling]]
*Low ranged
*Low ranged
==Special Techniques==
===Desynching===
:''Main Article: [[Desynching]]''
'''Desynching''' is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.


[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 22:23, November 27, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower

Cons

  • Slow dash; reliant on wavedashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.