Ice Climbers (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(added {{character}})
Line 31: Line 31:
*Easily disrupted by projectiles.
*Easily disrupted by projectiles.
*Requires a lot of skill and timing inorder for players to use them.
*Requires a lot of skill and timing inorder for players to use them.
*There's two of them


[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 01:20, July 30, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos
  • The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Fantastic wavedash
  • One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
  • Opponents have trouble grabbing the ICs since they can be attacked during the grab
  • Decent recovery

Cons

  • A little slow on the running side
  • Nana can be unresponsive at times
  • Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
  • Bad air game (Bair and maybe Uair are their only good projeciles)
  • Easily disrupted by projectiles.
  • Requires a lot of skill and timing inorder for players to use them.
  • There's two of them