Ice Climbers (SSBM): Difference between revisions
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===Cons=== | ===Cons=== | ||
*A little slow on the running side | *A little slow on the running side | ||
*Nana can be unresponsive at times | |||
*Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs. | |||
*Bad air game (Bair and maybe Uair are their only good projeciles) | |||
*Easily disrupted by projectiles. | |||
*Requires a lot of skill and timing inorder for players to use them. | |||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 23:04, July 25, 2006
Name | Ice Climbers (Popo & Nana) |
Tier | Middle (7) |
Debut | Ice Climber (1985) |
Overview
Ice Climbers are characters in SSBM
Pros & Cons
Pros
- Advanced players can do massive damage
- The best grab combos in the game
- The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
- A variety of edgeguarding options
- Strong ground game
- Fantastic wavedash
- One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
- Opponents have trouble grabbing the ICs since they can be attacked during the grab
- Decent recovery
A number of mindgames come from playing them.
Cons
- A little slow on the running side
- Nana can be unresponsive at times
- Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
- Bad air game (Bair and maybe Uair are their only good projeciles)
- Easily disrupted by projectiles.
- Requires a lot of skill and timing inorder for players to use them.