Ice Climbers (SSBM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Pros) |
(→Pros) |
||
Line 25: | Line 25: | ||
*Opponents have trouble grabbing the ICs since they can be attacked during the grab | *Opponents have trouble grabbing the ICs since they can be attacked during the grab | ||
*Decent recovery | *Decent recovery | ||
A number of mindgames come from playing them. | |||
===Cons=== | ===Cons=== | ||
*A little slow on the running side | *A little slow on the running side | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 23:02, July 25, 2006
Name | Ice Climbers (Popo & Nana) |
Tier | Middle (7) |
Debut | Ice Climber (1985) |
Overview
Ice Climbers are characters in SSBM
Pros & Cons
Pros
- Advanced players can do massive damage
- The best grab combos in the game
- The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
- A variety of edgeguarding options
- Strong ground game
- Fantastic wavedash
- One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
- Opponents have trouble grabbing the ICs since they can be attacked during the grab
- Decent recovery
A number of mindgames come from playing them.
Cons
- A little slow on the running side