Super Smash Bros. Ultimate

House of Boom: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Created "Origin" section, tweak as you see fit.)
Line 1: Line 1:
{{articleIcons|ssbu=y}}
{{articleIcons|ssbu=y}}
{{future release}}
{{future release}}
{{incomplete|Missing origin section.}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
Line 10: Line 9:
|universe={{uv|Minecraft}}
|universe={{uv|Minecraft}}
}}
}}
'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s Final Smash in ''[[Super Smash Bros. Ultimate]]''.
'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.


==Description==
==Description==
Steve places a giant piston in front of the opponent, which then extends outwards to hit other opponents. The first victim caught is taken into a cutscene where they are thrown into the House of Boom filled with TNT and [[Creeper]]s. [[Zombie]]s attack the victim, producing an explosion, during which Steve eats a victory steak, after which the victim is launched. Any other opponents struck by the piston will just take knockback from it.
Steve places a giant piston in front of the opponent, which then extends outwards to hit other opponents. The first victim caught is taken into a cutscene where they are thrown into the House of Boom filled with TNT and [[Creeper]]s. [[Zombie]]s attack the victim, producing an explosion, during which Steve eats a victory steak, after which the victim is launched. Any other opponents struck by the piston will just take knockback from it.
==Origin==
While the House of Boom does not naturally appear in ''Minecraft'', it bears a strong resemblance to strongholds, structures that generate in the Overworld that serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface.) There are also structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.
[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents.


{{Special Moves|char=Steve}}
{{Special Moves|char=Steve}}

Revision as of 21:23, October 4, 2020

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
House of Boom
File:Steve's Final Smash.gif
Steve using House of Boom in Ultimate.
User Steve
Universe Minecraft

House of Boom (トラップルーム, Trap Room) is Steve's Final Smash in Super Smash Bros. Ultimate.

Description

Steve places a giant piston in front of the opponent, which then extends outwards to hit other opponents. The first victim caught is taken into a cutscene where they are thrown into the House of Boom filled with TNT and Creepers. Zombies attack the victim, producing an explosion, during which Steve eats a victory steak, after which the victim is launched. Any other opponents struck by the piston will just take knockback from it.

Origin

While the House of Boom does not naturally appear in Minecraft, it bears a strong resemblance to strongholds, structures that generate in the Overworld that serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface.) There are also structures in Minecraft that contain harmful traps, such as desert pyramids, which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.

Masahiro Sakurai stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents.