Chrom (SSBU)/Up special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and rehit rate) |
Raul Retana (talk | contribs) mNo edit summary |
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*{{change|The properties of Soaring Slash have been altered.}} | *{{change|The properties of Soaring Slash have been altered.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario. }} | *{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.}} | ||
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}} | **{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:55, September 3, 2020
Overview
Update History
- The properties of Soaring Slash have been altered.
- Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
- Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.
Hitboxes
Timing
This data is if the move starts and lands at the same level. The duration of falling will change depending on when Chrom lands, if he lands at all.
Super Armor | 10-30 |
---|---|
Hit 1 | 10-11 |
Multihits | 39-47 |
Falling (early, late) | 54, 55-63 |
Landing | 1-4 |
Interruptible (landing) | 37 |
Animation length (landing) | 53 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |