Super Smash Bros. Brawl

Bowser (SSBB)/Hitboxes: Difference between revisions

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Revision as of 15:21, August 5, 2020

Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.
Hurtboxes
BowserSSBBHurtboxes.png
Color Legend
Types Effects
Typeless (type) Head (type) Body (type) Hand (type) Foot (type) Throwing (type) Spin (type) Normal (effect) Slash (effect) Flame (effect)
Typeless Head Body Hand Foot Throwing Spin Normal Slash Flame
Bowser's Hitboxes
Neutral BowserSSBBNeutral(hit1).png
Hit 1
BowserSSBBNeutral(hit2).png
Hit 2
F-Tilt BowserSSBBFTilt(angledup).png
Angled Up
BowserSSBBFTilt(angledside).png
Angled Side
BowserSSBBFTilt(angleddown).png
Angled Down
U-Tilt BowserSSBBUTilt(part1).png BowserSSBBUTilt(part2).png
BowserSSBBUTilt(part3).png BowserSSBBUTilt(part4).png
D-Tilt BowserSSBBDTilt(hit1).png BowserSSBBDTilt(hit2).png
Dash BowserSSBBDash(clean).png
Clean
BowserSSBBDash(late).png
Late
U-Smash BowserSSBBUSmash(cleanstart).png
Clean (start)
BowserSSBBUSmash(cleanend).png
Clean (end)
BowserSSBBUSmash(late).png
Late
D-Smash BowserSSBBDSmash(hits1-6).png
Hits 1-6
BowserSSBBDSmash(hit7).png
Hit 7
F-Smash BowserSSBBFSmash(hit1).png
Hit 1
BowserSSBBFSmash(hit2).png
Hit 2
Nair BowserSSBBNair(clean).png
Clean
BowserSSBBNair(late).png
Late
Fair BowserSSBBFair(part1).png BowserSSBBFair(part2).png
BowserSSBBFair(part3).png BowserSSBBFair(part4).png
Bair BowserSSBBBair(clean).png
Clean
BowserSSBBBair(late).png
Late
Uair BowserSSBBUair(start).png BowserSSBBUair(mid).png BowserSSBBUair(end).png
Dair BowserSSBBDair(hits1-8).png
Hits 1-8
BowserSSBBDair(hit9).png
Hit 9
BowserSSBBDair(landing).png
Landing
Shield BowserSSBBShield.png
Grab BowserSSBBGrab(standing).png
Standing
BowserSSBBGrab(running).png
Running
BowserSSBBGrab(pivot).png
Pivot
Pummel BowserSSBBPummel.png
F-Throw BowserSSBBFThrow.png
B-Throw BowserSSBBBThrow.png
U-Throw BowserSSBBUThrow(hits1-8).png
Hits 1-8
BowserSSBBUThrow(throw).png
Throw
D-Throw BowserSSBBDThrow(hit1).png
Hit 1
BowserSSBBDThrow(throw).png
Throw
Floor (back) BowserSSBBFloor(backhit1).png
Hit 1
BowserSSBBFloor(backhit2).png
Hit 2
Floor (front) BowserSSBBFloor(fronthit1).png
Hit 1
BowserSSBBFloor(fronthit2).png
Hit 2
Floor (trip) BowserSSBBFloor(triphit1).png
Hit 1
BowserSSBBFloor(triphit2).png
Hit 2
Edge (<100%) BowserSSBBEdge(faststart).png BowserSSBBEdge(fastend).png
Edge (100%+) BowserSSBBEdge(slow).png
Neutral Special
(Fire Breath)
BowserSSBBNS.png
Side Special
(Flying Slam)
BowserSSBBSS(groundgrab).png
Ground grab
BowserSSBBSS(airgrab).png
Air grab
BowserSSBBSS(throw).png
Throw
Up Special
(Whirling Fortress)
BowserSSBBUS(groundhit1).png
Hit 1 (ground)
BowserSSBBUS(groundhit2).png
Hit 2 (ground)
BowserSSBBUS(groundhit3).png
Hit 3 (ground)
BowserSSBBUS(airhit1).png
Hit 1 (air)
BowserSSBBUS(airhit2).png
Hit 2 (air)
BowserSSBBUS(airhit3).png
Hit 3 (air)
Down Special
(Bowser Bomb)
BowserSSBBDS(hop).png
Hop
BowserSSBBDS(drop).png
Drop
BowserSSBBDS(landing).png
Landing

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.