List of spirits (Others): Difference between revisions

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→‎Spirit Battles: Spelling Errors
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*The Wario Team's favor for [[Wario Bike]] represents the Excitebike racers from ''Excitebike''.
*The Wario Team's favor for [[Wario Bike]] represents the Excitebike racers from ''Excitebike''.
*The stage references the ''Excitebike'' games being a motorcross racing game. The stage and music also represents ''Mario Kart 8'' where one of the courses, {{s|mariowiki|Excitebike Arena}}, is heavily based on ''Excitebike''. This is also referenced by the raceway where the Excitebike spirit is located in World of Light.
*The stage references the ''Excitebike'' games being a motocross racing game. The stage and music also represents ''Mario Kart 8'' where one of the courses, {{s|mariowiki|Excitebike Arena}}, is heavily based on ''Excitebike''. This is also referenced by the raceway where the Excitebike spirit is located in World of Light.
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|{{SSBUMusicLink|Nintendo|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Nintendo|The Mysterious Murasame Castle Medley}}
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*The Mii Swordfighter puppet fighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''. Takamru himself appears as the Assist Trophy enemy.
*The Mii Swordfighter puppet fighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''. Takamaru himself appears as the Assist Trophy enemy.
*The stage and music represents the main setting of ''The Mysterious Murasame Castle''.
*The stage and music represents the main setting of ''The Mysterious Murasame Castle''.
*The Sword items and the first battle condition references Takamaru's tole as a samurai. The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
*The Sword items and the first battle condition references Takamaru's tole as a samurai. The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
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|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
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*The Donkey Kong puppet fighter rerpesents Muddy Mole due to both characters wearing red neckties.
*The Donkey Kong puppet fighter represents Muddy Mole due to both characters wearing red neckties.
*The stage and Pitfall item represents the underground nature of Muddy Mole and certain parts of his game, ''Mole Mania''.
*The stage and Pitfall item represents the underground nature of Muddy Mole and certain parts of his game, ''Mole Mania''.
*The use of the song "Float Islands" is likely in reference to the Beach theme in ''Mole Mania''.
*The use of the song "Float Islands" is likely in reference to the Beach theme in ''Mole Mania''.
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*The Wii Fit Trainer puppet fighter represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The Wii Fit Trainer puppet fighter represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The stage, Slippery Stage rule, and freezie item represents the snowboarding gameplay of the ''1080°'' series. This is also referenced by the frozen mountain where Akari's spirit is located in World of Light.
*The stage, Slippery Stage rule, and Freezie item represents the snowboarding gameplay of the ''1080°'' series. This is also referenced by the frozen mountain where Akari's spirit is located in World of Light.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The Zelda puppet fighter favoring [[Din's Fire]] represents Jenna being a Mars Adept, who mostly specialize in fire-based attacks.
*The Zelda puppet fighter favoring [[Din's Fire]] represents Jenna being a Mars Adept, who mostly specializes in fire-based attacks.
*The Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''The Lost Age'' and ''Dark Dawn''.
*The Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''The Lost Age'' and ''Dark Dawn''.
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
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*The Zero Suit Samus puppet fighter represents Alexandra Rovias, the main protagonist of ''Eternal Darkness''.
*The Zero Suit Samus puppet fighter represents Alexandra Roivas, the main protagonist of ''Eternal Darkness''.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness''. The stage and music also references ''Eternal Darkness''{{'}}s status as a horror game.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness''. The stage and music also references ''Eternal Darkness''{{'}}s status as a horror game.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter. The battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter. The battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
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|{{SSBUMusicLink|Nintendo|Ring a Ding}}
|{{SSBUMusicLink|Nintendo|Ring a Ding}}
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*The Isabelle puppet fighters' favor for their neutrail aerial attack represents the Ouendan Cheerleaders.
*The Isabelle puppet fighters' favor for their neutral aerial attack represents the Ouendan Cheerleaders.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
*The music references the ''Ouendan'' series' use of licensed songs by Japanese artists.
*The music references the ''Ouendan'' series' use of licensed songs by Japanese artists.
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|{{SSBUMusicLink|Nintendo|Style Savvy: Trendsetters}}
|{{SSBUMusicLink|Nintendo|Style Savvy: Trendsetters}}
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*The Zelda puppet fighter represents the Shop Assistant, the unnamed protagonist of ''Style Saavy''.
*The Zelda puppet fighter represents the Shop Assistant, the unnamed protagonist of ''Style Savvy''.
*The stage and Transforming Type items references ''Style Saavy'' being a customizing game where the player customizes their character's design through different articles of clothing.
*The stage and Transforming Type items references ''Style Savvy'' being a customizing game where the player customizes their character's design through different articles of clothing.
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*The Daisy and Peach puppet fighters representing Mio & Mayu Akamura references Daisy being an echo fighter of Peach, having a similar moveset.
*The Daisy and Peach puppet fighters representing Mio & Mayu Akamura references Daisy being an echo fighter of Peach, having a similar moveset.
*The stage references  the settings of the ''Fatal Frame'' series taking place in haunted locations.
*The stage references  the settings of the ''Fatal Frame'' series taking place in haunted locations.
*The Yuri Koukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
*The Yuri Kozukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
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|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
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*The Pac-Man puppet fighter rerpesents Zip due to both characters being yellow and spherical.
*The Pac-Man puppet fighter represents Zip due to both characters being yellow and spherical.
*The stage's auto-scrolling feature represents the auto-scrolling levels in ''FlingSmash''.
*The stage's auto-scrolling feature represents the auto-scrolling levels in ''FlingSmash''.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster in ''FlingSmash'' that eats Zip if he stays still for too long. The Low Gravity hazard represents Zip's ability to hover in the air for a short period.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster in ''FlingSmash'' that eats Zip if he stays still for too long. The Low Gravity hazard represents Zip's ability to hover in the air for a short period.
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*The Simon and Lucina puppet fighters represents Zael and Calista respectively.
*The Simon and Lucina puppet fighters represents Zael and Calista respectively.
*The stage references the courtyard in the center of Lazulis Castle.
*The stage references the courtyard in the center of Lazulis Castle.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleasing it at the opponent.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
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|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
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*The Palutena puppet fighter rerpesents Elena, the deuteragonist of ''Pandora's Tower''.
*The Palutena puppet fighter represents Elena, the deuteragonist of ''Pandora's Tower''.
*The stage represents one of the thirteen towers in ''Pandora's Tower''.
*The stage represents one of the thirteen towers in ''Pandora's Tower''.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
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*The Kirby Team and the music references both ''BoxBoy!'' and ''Kirby'' being produced by HAL Laboratory.
*The Kirby Team and the music references both ''BoxBoy!'' and ''Kirby'' being produced by HAL Laboratory.
*The stage references the white background in the ''BoxBoy!'' series.
*The stage references the white background in the ''BoxBoy!'' series.
*The Crate items in the Item Tidal Wave rule refernces the boxes that Qbby uses in the ''BoxBoy!'' series.
*The Crate items in the Item Tidal Wave rule references the boxes that Qbby uses in the ''BoxBoy!'' series.
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*The Young Link puppet fighter's favor for [[Boomerang]] likely references the linking gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The Young Link puppet fighter's favor for [[Boomerang]] likely references the linking gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi. The Heavy Wind hazard references the conveyer belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi. The Heavy Wind hazard references the conveyor belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
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*The Ryu puppet fighter references both Ryu and Akira being the main martial artist protagonist of their respective fighting games. Akira himself appears as the Assist Trophy enemy.
*The Ryu puppet fighter references both Ryu and Akira being the main martial artist protagonist of their respective fighting games. Akira himself appears as the Assist Trophy enemy.
*The stage represents both the flat layout of the stages of the ''Viruta Fighter'' series and the Colosseum stage in the series.
*The stage represents both the flat layout of the stages of the ''Virtua Fighter'' series and the Colosseum stage in the series.
*The High Gravity hazard references the ground-based nature of ''Virtua Fighter''. The stamina battle condition represents a typical ''Virtua Fighter'' battle.
*The High Gravity hazard references the ground-based nature of ''Virtua Fighter''. The stamina battle condition represents a typical ''Virtua Fighter'' battle.
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*The Mii Gunner minion fighters costumes represents the red and blue Joy Cons.
*The Mii Gunner minion fighters costumes represents the red and blue Joy Cons.
*The stage and music references to the Toy-Con Garage, a place where players can create their own games in Nintendo Labo.
*The stage and music references to the Toy-Con Garage, a place where players can create their own games in Nintendo Labo.
*The Yuri Kozukata Assist Trophy enemy references the VR Goggles' camera add-on. The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar reticule to the Goggles, emulating the VR Goggles' vision.
*The Yuri Kozukata Assist Trophy enemy references the VR Goggles' camera add-on. The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar reticle to the Goggles, emulating the VR Goggles' vision.
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|rowspan="2"|[[Garden of Hope]] (hazards off)
|rowspan="2"|[[Garden of Hope]] (hazards off)
|rowspan="2"|•Sudden Final Smash<br>•Item: [[Screw Attack (item)|Screw Attack]]
|rowspan="2"|•Sudden Final Smash<br>•Item: [[Screw Attack (item)|Screw Attack]]
|rowspan="2"|•The enemy will suddently have a Final Smash after a while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|rowspan="2"|•The enemy will suddenly have a Final Smash after a while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
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edits