User talk:Raul Retana: Difference between revisions

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If a sound effect doesn't match the script 1 to 1, but still represents the effect well (i.e. Burn instead of Fire or Explosion instead of Bomb), you should leave it as it is. Burn especially since it just sounds better. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:18, July 30, 2020 (EDT)
If a sound effect doesn't match the script 1 to 1, but still represents the effect well (i.e. Burn instead of Fire or Explosion instead of Bomb), you should leave it as it is. Burn especially since it just sounds better. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:18, July 30, 2020 (EDT)
:Ok. Do I change it all back or do I leave it? [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 14:19, July 30, 2020 (EDT)
:Ok. Do I change it all back or do I leave it? [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 14:19, July 30, 2020 (EDT)
::Just leave it for now I'd say. I was never super consistent myself with those so as long as they fit the sfx, just leave them be. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:24, July 30, 2020 (EDT)

Revision as of 13:24, July 30, 2020

IDs out of order

Hey, if IDs are listed out of order (such as on Byleth's NAir before you edited it), it's because that's the order in which the script lists them. I created that kind of page with IDs out of order on purpose especially for certain multihits that introduce low IDs in the middle. I don't have an example for that case because I can't remember which move(s) does that but it's something I've been doing deliberately whenever it happened. The only other page with IDs out of order I can think of is Luigi's DSmash, which I ask you not to edit them back in order, please. Hitbox Enthusiast Zeck (talk) 18:40, July 8, 2020 (EDT)

Yeah, I noticed when I saw the next moves. I'll change it back. By the way, I've found the scripts for the collateral hits of Byleth's back throw Raul Retana (talk) 18:49, July 8, 2020 (EDT)
Oh they weren't present before 8.0.0 for some reason. Hopefully other collaterals are now available as well! Hitbox Enthusiast Zeck (talk) 19:27, July 8, 2020 (EDT)

Frame Speed Multipliers

Please be careful about Frame Speed Multipliers when editing the moveset pages. Fox's grabs are made faster thanks to them so even though the script for standing grab says frame 7, the fsm makes the grab frame 6 in-game. All the timing data is right so unless there's an obvious error like on a FAF somewhere, please don't touch it because FSMs are hell. Hitbox Enthusiast Zeck (talk) 20:35, July 19, 2020 (EDT)

Ok, I'll try a to be more careful in the future. Tbh, FSMs are not really that difficult, I think: You just take the number of frames affected by the FSM and multiply them by the value of the FSM and if the result is decimal, just add one (2,4 frames would acually be 3 frames). I might be completely wrong in the last thing but I don't see how you can compute decimal frames otherwise Raul Retana (talk) 04:31, July 20, 2020 (EDT)
Just trust that I dealt with them properly and most likely tested in-game. That'll avoid a headache for the both of us. Hitbox Enthusiast Zeck (talk) 14:51, July 20, 2020 (EDT)
Ok. By the way, are you making graboxes for the characters' grabs? Because if that's not the case, I would do it for the characters I already covered (just done with MK) Raul Retana (talk) 15:04, July 20, 2020 (EDT)
I'm doing them alongside getup attacks. I'm going in roster order instead of alphabetical order, just got done with Ike and I'm moving onto Squirtle. Hitbox Enthusiast Zeck (talk) 15:45, July 20, 2020 (EDT)

Sound Effects

If a sound effect doesn't match the script 1 to 1, but still represents the effect well (i.e. Burn instead of Fire or Explosion instead of Bomb), you should leave it as it is. Burn especially since it just sounds better. Hitbox Enthusiast Zeck (talk) 14:18, July 30, 2020 (EDT)

Ok. Do I change it all back or do I leave it? Raul Retana (talk) 14:19, July 30, 2020 (EDT)
Just leave it for now I'd say. I was never super consistent myself with those so as long as they fit the sfx, just leave them be. Hitbox Enthusiast Zeck (talk) 14:24, July 30, 2020 (EDT)