Template:SSB4 to SSBU changelist/Pokémon Trainer: Difference between revisions
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*{{change|Pokémon Trainer's [[crowd cheer]] is now "I choose you!"}} | *{{change|Pokémon Trainer's [[crowd cheer]] is now "I choose you!"}} | ||
*{{change|Both genders of the Pokémon Trainer have unique reactions to the situation of their Pokémon, such as when it lands a hit, takes a hit, scores a KO or is KO'd.}} | *{{change|Both genders of the Pokémon Trainer have unique reactions to the situation of their Pokémon, such as when it lands a hit, takes a hit, scores a KO or is KO'd.}} | ||
*{{change|If the Trainer's Pokémon is moved | *{{change|If the Trainer's Pokémon is moved horizontally when he is standing on the main platform of large stages (such as the [[Training (stage)|Training stage]]), he will chase his Pokémon by dash into them instead of a [[space jump]].}} | ||
*{{change|As with all previously cut veterans returning from ''Melee'' and ''Brawl'', Pokémon Trainer now has a [[Boxing Ring]] title and a [[Palutena's Guidance]] conversation.}} | *{{change|As with all previously cut veterans returning from ''Melee'' and ''Brawl'', Pokémon Trainer now has a [[Boxing Ring]] title and a [[Palutena's Guidance]] conversation.}} | ||
*{{change|Squirtle, Ivysaur, Charizard, as well as both Trainers now each have an individual [[Sound Test]] section, rather than being grouped together.}} | *{{change|Squirtle, Ivysaur, Charizard, as well as both Trainers now each have an individual [[Sound Test]] section, rather than being grouped together.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the need to switch out Pokémon to restore their power.}} | *{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the need to switch out Pokémon to restore their power.}} | ||
*{{buff|[[Type effectiveness]] has been removed, which greatly benefits Ivysaur (who no longer takes extra knockback from | *{{buff|[[Type effectiveness]] has been removed, which greatly benefits Ivysaur (who no longer takes extra knockback from [[flame]] damage).}} | ||
**{{buff|Loss of type effectiveness also slightly buffs Charizard (who no longer takes extra knockback | **{{buff|Loss of type effectiveness also slightly buffs Charizard (who no longer takes extra knockback from [[water]] damage, which is more prevalent than in ''Brawl'').}} | ||
**{{nerf|Loss of type effectiveness greatly nerfs Squirtle (who no longer takes less knockback from | **{{nerf|Loss of type effectiveness greatly nerfs Squirtle (who no longer takes less knockback from flame damage).}} | ||
*{{change|Squirtle is now selected as the starting Pokémon by default when the player chooses Pokémon Trainer on the [[character select screen]]. This selection can still be changed before starting the match. In ''Brawl'', a random starting Pokémon would be chosen by default if the player did not choose a Pokémon on the character select. If an [[amiibo]] of the Pokémon Trainer's Pokémon is used, it will be the default starting Pokémon.}} | *{{change|Squirtle is now selected as the starting Pokémon by default when the player chooses Pokémon Trainer on the [[character select screen]]. This selection can still be changed before starting the match. In ''Brawl'', a random starting Pokémon would be chosen by default if the player did not choose a Pokémon on the character select. If an [[amiibo]] of the Pokémon Trainer's Pokémon is used, it will be the default starting Pokémon.}} | ||
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*[[Pokémon Change]]: | *[[Pokémon Change]]: | ||
**{{buff|Pokémon Change executes much faster, and no longer requires the game to load the next Pokémon with every switch. This significantly increases its safety, and allows it to potentially string into another Pokémon's moves.}} | **{{buff|Pokémon Change executes much faster, and no longer requires the game to load the next Pokémon with every switch. This significantly increases its safety, and allows it to potentially string into another Pokémon's moves.}} | ||
**{{buff|It can now be used in the air. This allows the player to mix up their recovery between different Pokémon, and to utilize its intangibility frames as | **{{buff|It can now be used in the air. This allows the player to mix up their recovery between different Pokémon, and to utilize its intangibility frames as a pseudo-[[air dodge]], with the notable advantage of coming out on frame 1. As a result, it poses much less of a risk than in ''Brawl'' as a defensive option.}} | ||
**{{nerf|It has a cooldown of around two seconds after the Pokémon switch is executed. However, it can be skipped by using another special move.}} | **{{nerf|It has a cooldown of around two seconds after the Pokémon switch is executed. However, it can be skipped by using another special move.}} | ||
**{{nerf|It no longer resets [[stale-move negation]].}} | **{{nerf|It no longer resets [[stale-move negation]].}} |
Revision as of 17:44, July 27, 2020
Aesthetics
- The male Pokémon Trainer's model is significantly more detailed than it was in Brawl, having stylized body proportions and sharper, slimmer eyes. Additionally, the Trainer's Poké Balls have been resized to fit in his palm. Both of these changes make his design similar to the style of recent Pokémon titles.
- The Pokémon Trainer has completely new alternate costumes based on protagonists in the Pokémon series. Half of them are based on the female Pokémon Trainer from FireRed and LeafGreen. In addition to distinct voice clips, the majority of her animations are unique.
- The Pokémon Trainer now turns in battle to face the position of the Pokémon.
- The announcer no longer mentions Squirtle, Ivysaur or Charizard on the character selection screen; instead, when selecting a Pokémon manually, a small portrait of Squirtle, Ivysaur or Charizard appears in upper right portion of Pokémon Trainer's portrait.
- Triple Finish has a different text box and animations; the text box is now identical to how they appear in the Generation VII games.
- The Pokémon Trainer now says "All right!" when performing an up taunt and "Yeah!" when performing a down taunt.
- On the results screen, the Pokémon Trainer is shown and announced as the winner of the fight rather than the Pokémon that was in battle.
- The Trainer's face is also used as the stock icon for all three Pokémon, although the Pokémon also have their own stock icons used for other modes.
- The Trainer now claps on the results screen, instead of looking down in disappointment like in Brawl.
- Pokémon Trainer's crowd cheer is now "I choose you!"
- Both genders of the Pokémon Trainer have unique reactions to the situation of their Pokémon, such as when it lands a hit, takes a hit, scores a KO or is KO'd.
- If the Trainer's Pokémon is moved horizontally when he is standing on the main platform of large stages (such as the Training stage), he will chase his Pokémon by dash into them instead of a space jump.
- As with all previously cut veterans returning from Melee and Brawl, Pokémon Trainer now has a Boxing Ring title and a Palutena's Guidance conversation.
- Squirtle, Ivysaur, Charizard, as well as both Trainers now each have an individual Sound Test section, rather than being grouped together.
Attributes
- The Stamina mechanic has been removed, eliminating the need to switch out Pokémon to restore their power.
- Type effectiveness has been removed, which greatly benefits Ivysaur (who no longer takes extra knockback from flame damage).
- Loss of type effectiveness also slightly buffs Charizard (who no longer takes extra knockback from water damage, which is more prevalent than in Brawl).
- Loss of type effectiveness greatly nerfs Squirtle (who no longer takes less knockback from flame damage).
- Squirtle is now selected as the starting Pokémon by default when the player chooses Pokémon Trainer on the character select screen. This selection can still be changed before starting the match. In Brawl, a random starting Pokémon would be chosen by default if the player did not choose a Pokémon on the character select. If an amiibo of the Pokémon Trainer's Pokémon is used, it will be the default starting Pokémon.
Special moves
- Pokémon Change:
- Pokémon Change executes much faster, and no longer requires the game to load the next Pokémon with every switch. This significantly increases its safety, and allows it to potentially string into another Pokémon's moves.
- It can now be used in the air. This allows the player to mix up their recovery between different Pokémon, and to utilize its intangibility frames as a pseudo-air dodge, with the notable advantage of coming out on frame 1. As a result, it poses much less of a risk than in Brawl as a defensive option.
- It has a cooldown of around two seconds after the Pokémon switch is executed. However, it can be skipped by using another special move.
- It no longer resets stale-move negation.
- It can no longer skip the ending lag of the switch if performed near the edge of a moving platform, although it still grants Ivysaur an extra midair jump.
- Triple Finish:
- Triple Finish deals less total damage (58% → 44.3%).