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m (→Ground attacks) Tag: Mobile edit |
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*{{buff|The ability to [[run cancel]] any move significantly benefits Falcon's grounded neutral game and punish game. This allows him to pressure the opponent easier by canceling into a neutral or tilt attack, especially if pivot canceled.}} | *{{buff|The ability to [[run cancel]] any move significantly benefits Falcon's grounded neutral game and punish game. This allows him to pressure the opponent easier by canceling into a neutral or tilt attack, especially if pivot canceled.}} | ||
*{{nerf|The ability to [[tech]] aerial [[footstool]]s prevents Falcon from repeatedly footstooling and meteor smashing opponents back into the air with his down aerial, removing one of his most potent damage racking options.}} | *{{nerf|The ability to [[tech]] aerial [[footstool]]s prevents Falcon from repeatedly footstooling and meteor smashing opponents back into the air with his down aerial, removing one of his most potent damage racking options.}} | ||
*{{nerf|The | *{{nerf|The strengthening of [[dash-dancing]] hurts Falcon's grounded movement due to the animation of his initial dash being fairly slow, as it hinders its mindgame potential.}} | ||
===Ground attacks=== | ===Ground attacks=== |
edits