Natural combo: Difference between revisions
Tag: Mobile edit |
(This should really be noted, as it's what inspired the design.) Tag: Mobile edit |
||
Line 2: | Line 2: | ||
[[File:Natural_Combo_Melee.gif|thumb|right|250px|Link's forward smash natural combo in ''Melee'']] | [[File:Natural_Combo_Melee.gif|thumb|right|250px|Link's forward smash natural combo in ''Melee'']] | ||
A '''natural combo''' is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always [[combo]]s; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like [[SDI]]. | A '''natural combo''' is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always [[combo]]s; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like [[SDI]]. In traditional fighting games, the equivalent would be a [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka]. | ||
The term is sometimes used interchangeably with [[neutral attack]], its most common type; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es, and some special moves, like [[Dancing Blade]] and [[Cross Slash]], are natural combos as well. | The term is sometimes used interchangeably with [[neutral attack]], its most common type; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es, and some special moves, like [[Dancing Blade]] and [[Cross Slash]], are natural combos as well. |
Revision as of 03:50, July 26, 2020
A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like SDI. In traditional fighting games, the equivalent would be a rekka.
The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.
List of natural combos
Character | Move(s) | Phases | Game(s) |
---|---|---|---|
Banjo & Kazooie | neutral attack | 3 / 2+infinite | |
Breegull Blaster | infinite | ||
Bayonetta | neutral attack | 5 (17/25 hits) | |
forward tilt | 3 | ||
forward aerial | 3 | ||
Heel Slide | 2[1] | ||
Bowser | neutral attack | 2 | |
Bowser Jr. | neutral attack | 2+infinite | |
Byleth | neutral attack | 3 / 2+infinite | |
Captain Falcon | neutral attack | 3+infinite | |
3 / 2+infinite | |||
Charizard | neutral attack | 3 | |
Chrom | Double-Edge Dance[2] | 4 | |
Cloud | neutral attack | 3 | |
Cross Slash[3] | 3 (5 hits) | ||
Climhazzard | 2 (4 hits) | ||
Corrin | neutral attack | 3 / 2+infinite | |
Daisy | neutral attack | 2 | |
Dark Pit | neutral attack | 3 / 2+infinite | |
Dark Samus | neutral attack | 2 | |
Diddy Kong | neutral attack | 3+infinite | |
3 | |||
Donkey Kong | neutral attack | 2 | |
Dr. Mario | neutral attack | 3 | |
Duck Hunt | neutral attack | 3 / 2+infinite | |
Clay Shooting | 3 | ||
Falco | neutral attack | 2+infinite | |
Blaster | infinite | ||
Fox | neutral attack | 2+infinite | |
Blaster | infinite | ||
Greninja | neutral attack | 3 / 2+infinite | |
Hero | neutral attack | 3 | |
forward tilt | 2 | ||
Ice Climbers | neutral attack | 2 | |
Ike | neutral attack | 3 | |
Incineroar | neutral attack | 3 | |
Inkling | neutral attack | 3 / 2+infinite | |
Ivysaur | neutral attack | 2+infinite | |
Jigglypuff | neutral attack | 2 | |
Joker | neutral attack | 3 | |
Gun | infinite | ||
Ken | neutral attack (tapped) | 3 | |
King Dedede | neutral attack | 2+infinite | |
King K. Rool | neutral attack | 3 | |
Kirby | neutral attack | 2+infinite | |
Link | neutral attack | 3 / 2+infinite | |
3 | |||
forward smash | 2 | ||
Little Mac | neutral attack | 3 / 2+infinite | |
Lucario | neutral attack | 3 | |
Lucas | neutral attack | 3 | |
Lucina | neutral attack | 2 | |
Dancing Blade[2] | 4 | ||
Luigi | neutral attack | 3 | |
Mario | neutral attack | 3 | |
Marth | neutral attack | 2 | |
Dancing Blade[2] | 4 | ||
Mega Man | neutral attack | 3[4] | |
forward tilt | |||
neutral aerial | |||
Meta Knight | neutral attack | infinite | |
forward tilt | 3 | ||
Mewtwo | neutral attack | 1+infinite | |
Mii Brawler | neutral attack | 2+infinite | |
Feint Jump | 2 (1 hit) | ||
Soaring Axe Kick | 2 | ||
Mii Gunner | neutral attack | 3 | |
Mii Swordfighter | neutral attack | 3 | |
Min Min | neutral attack (tapped)[5] | 3 / 2+infinite | |
Punch | 2[6] | ||
Mr. Game & Watch | neutral attack | 1+infinite | |
Chef | infinite | ||
Ness | neutral attack | 3 | |
Olimar | neutral attack | 2 | |
Pac-Man | neutral attack | 3 | |
Palutena | neutral attack | 1+infinite | |
Peach | neutral attack | 2 | |
Pichu | Agility | 2 (no damage) | |
Pikachu | Quick Attack | 2 | |
Piranha Plant | neutral attack | 3 / 2+infinite | |
forward tilt | 2 | ||
Pit | neutral attack | 3 / 2+infinite | |
R.O.B. | neutral attack | 2 | |
Richter | neutral attack | 2+infinite | |
down tilt | 2 | ||
Ridley | neutral attack | 3 / 2+infinite | |
Robin | neutral attack | 3 / 2+infinite[7] | |
Rosalina & Luma | neutral attack | 3 / 2+infinite | |
Roy | Double-Edge Dance[2] | 4 | |
Ryu | neutral attack (tapped) | 3 | |
Samus | neutral attack | 2 | |
Sheik | neutral attack | 2+infinite | |
Shulk | neutral attack | 3 | |
Air Slash | 2 | ||
Simon | neutral attack | 2+infinite | |
down tilt | 2 | ||
Snake | neutral attack | 3 | |
forward tilt | 2 | ||
Sonic | neutral attack | 3 | |
Squirtle | neutral attack | 3 | |
Terry | neutral attack | 3 | |
Toon Link | neutral attack | 3 | |
forward smash | 2 | ||
Villager | neutral attack | 2[8] | |
2+infinite | |||
Wario | neutral attack | 2 | |
Wii Fit Trainer | neutral attack | 3 | |
Wolf | neutral attack | 3 | |
Yoshi | neutral attack | 2 | |
Young Link | neutral attack | 3 / 2+infinite | |
forward smash | 2 | ||
Zelda | neutral attack | 1+infinite | |
Zero Suit Samus | neutral attack | 3 | |
Flip Jump | 2 (1 hit)[9] |
Notes
- ^ In Ultimate, cannot use the second hit if the move hits a shield.
- ^ a b c d All hits after the first can be tilted up or down for different effects. 8 hits if character inputs down for final hit.
- ^ Cannot continue the combo if the move does not connect.
- ^ Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
- ^ Can also be performed with the special-move button.
- ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
- ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
- ^ Villager's jab has two distinct parts but can be performed indefinitely.
- ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.