Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Down tilt: Difference between revisions

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(added an update history for the move.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MrG&WDTilt.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's down tilt.]]
[[File:MrG&WDTilt.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's down tilt.]]
{{competitive expertise}}
{{technical data}}
{{technical data}}
 
==Overview==
Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable [[Windbox|windbox]] just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as {{SSB4|Pit}}'s [[Power of Flight]], it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.
==Update history==
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
{{GameIcon|ssb4}} [[1.0.8]]

Revision as of 18:32, July 18, 2020

Hitbox visualization showing Mr. Game & Watch's down tilt.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable windbox just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as Pit's Power of Flight, it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.

Update history

Super Smash Bros. 4 1.0.8

  • Buff Down tilt's knockback increased: 10 (base)/120 (scaling) → 40/125.
  • Buff Down tilt's windbox size increased: 9u → 10.5u.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit
0 0 6% 0 AngleIcon30.png 40 125 0 2.5 0 0.0 1.5 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
Windbox
1 0 1% 0 AngleIcon90.png 70 120 0 10.5 0 0.0 4.0 15.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png