Template:UpdateList (SSBU)/3.0.0: Difference between revisions

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m (wolf's one isn't really a nerf, more like a bugfix)
mNo edit summary
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|King Dedede=*{{nerf|Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.}}
|King Dedede=*{{nerf|Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.}}
*{{bugfix|Fixed reflected [[Charge Shot]] from {{SSBU|Samus}} that would launch the other way using [[Inhale (King Dedede)|Inhale]].}}
*{{bugfix|Fixed reflected [[Charge Shot]] from {{SSBU|Samus}} that would launch the other way using [[Inhale (King Dedede)|Inhale]].}}
*{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.}}
*{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.}}
*{{nerf|[[Gordo Throw]] deals less shield damage.}}
*{{nerf|[[Gordo Throw]] deals less shield damage.}}
*{{nerf|Gordo Boosted [[Super Dedede Jump]] was removed.}}
*{{nerf|Gordo Boosted [[Super Dedede Jump]] was removed.}}

Revision as of 11:23, July 14, 2020

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Buff Perfect shielding against a projectile has less ending lag.
  • Nerf Dodges are more punishable when staled.
  • Bug fix Stun Jacket has been removed.
  • Change Created glitch where electric hitboxes have increased hitlag in training mode.