Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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Raul Retana (talk | contribs) (Just looked at the scripts. It's 3 frames, not 2) |
Raul Retana (talk | contribs) mNo edit summary |
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*{{buff|[[Raptor Boost]]'s uppercut has less startup lag (frame 6 → 5).}} | *{{buff|[[Raptor Boost]]'s uppercut has less startup lag (frame 6 → 5).}} | ||
*{{buff|Raptor Boost's [[armor]] has a higher damage threshold (8% → 10%).}} | *{{buff|Raptor Boost's [[armor]] has a higher damage threshold (8% → 10%).}} | ||
*{{buff|Raptor Boost deals more hitstun (+0 → +3).}} | *{{buff|Grounded Raptor Boost deals more hitstun (+0 → +3).}} | ||
*{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}} | *{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}} | ||
|Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | |Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} |
Revision as of 13:35, July 7, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.