Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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|Bayonetta= | |Bayonetta= | ||
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | *{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | ||
* | *Forward tilt: | ||
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | **{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | ||
**{{change|The second hit has a slightly wider [[jostle]] area.}} | **{{change|The second hit has a slightly wider [[jostle]] area.}} | ||
* | *Up tilt: | ||
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | **{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | ||
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} | **{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} |