6,286
edits
(ffs) |
(Undid edit by Little Warrior: Less informative for no reason) Tag: Undo |
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Line 114: | Line 114: | ||
|Wario= | |Wario= | ||
*{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}} | *{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}} | ||
*{{buff|Wario | *{{buff|Wario recovers faster from eating food (FAF 50 → 36).}} | ||
|Ike= | |Ike= | ||
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}} | *{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}} | ||
Line 164: | Line 164: | ||
**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}} | **{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}} | ||
|Villager= | |Villager= | ||
*Neutral | *{{buff|Neutral attack has received several changes to connect more reliably:}} | ||
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}} | **{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}} | ||
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}} | **{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}} | ||
Line 204: | Line 204: | ||
|Pac-Man= | |Pac-Man= | ||
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | *{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | ||
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy if they ledge roll into the hydrant.}} | *{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}} | ||
|Duck Hunt= | |Duck Hunt= | ||
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | *{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | ||
Line 221: | Line 221: | ||
|Bayonetta= | |Bayonetta= | ||
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | *{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | ||
*Forward tilt: | *[[Forward tilt]]: | ||
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | **{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | ||
**{{change|The second hit has a slightly wider [[jostle]] area.}} | **{{change|The second hit has a slightly wider [[jostle]] area.}} | ||
*Up tilt: | *[[Up tilt]]: | ||
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | **{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | ||
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} | **{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} | ||
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*[[Revenge]]: | *[[Revenge]]: | ||
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | **{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | ||
**{{buff| | **{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}} | ||
|Piranha Plant= | |Piranha Plant= | ||
*Up tilt: | *Up tilt: |