Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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|Wario=
|Wario=
*{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}}
*{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}}
*{{buff|Wario recovers faster from eating food (FAF 50 → 36).}}
*{{buff|Wario suffers less lag from eating food (FAF 50 → 36).}}
|Ike=
|Ike=
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
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**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}}
**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}}
|Villager=
|Villager=
*{{buff|Neutral attack has received several changes to connect more reliably:}}
*Neutral Attack:
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
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|Pac-Man=
|Pac-Man=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy if they ledge roll into the hydrant.}}
|Duck Hunt=
|Duck Hunt=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
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|Bayonetta=
|Bayonetta=
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}}
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}}
*[[Forward tilt]]:
*Forward tilt:
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
*[[Up tilt]]:
*Up tilt:
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}}
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
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*[[Revenge]]:
*[[Revenge]]:
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
**{{buff|Has an altered formula that applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
|Piranha Plant=
|Piranha Plant=
*Up tilt:
*Up tilt:

Revision as of 18:16, July 3, 2020